Majors, minors + certificates

Minor in Game Design (Minors) (GAMEDSNMIN)The Media School

Students on Summer 2019, Fall 2019, or Spring 2020 requirements.


Students will learn the fundamental skills of game technology and design. These include basic programming, game design principles and project development skills. Courses in the minor present a sequence of increasingly complex problems that game design students solve as they move from basic concepts to game prototypes. These include a basic literacy with different forms of games; a fundamental understanding of game engines and other software tools that enable interactivity; an introduction to the principles of game design; production and management in a multidisciplinary media creation environment; and basic asset creation in visual and auditory media. The basic skills involved in making an effective game can be applied to many different fields, including history, computer science, and education.

Minor requirements

The minor requires at least 18 credit hours, including the requirements listed below.

  1. Game Design Foundations.
    1. Introduction to Games. One (1) course from the .
      • Introduces the idea of games systems by breaking down games into their different components to build a deep game literacy. Students will learn how to learn a new game quickly; teach complex games to others; recognize and excel at the many different games played in everyday life. Where most courses have readings, this course has "gamings," required games for students to play and learn. Credit given for only one of MSCH-C 210 or TEL-T 366. (3 credit hours.)
    2. Foundations Electives. One (1) course from the .
      • Provides a survey of current technologies for creating games. These tools are also appropriate for projects in virtual and augmented reality and interactive journalism. Students acquire competency in several game engines demonstrated by the creation of several digital game prototypes using recently released tools. (3 credit hours.)
      • No description is available for this course.
  2. Game Design Developmental Skills. Three (3) courses from the .
    • P: A grade of C- or higher in MSCH-C 220 or INFO-I 210. Students will learn how to make digital game prototypes gaining hands-on experience while working in teams and using game engines such as Unity and Unreal. Students will develop sound teamwork practices such as appropriate and timely communication, version control, and leadership; employ production methods such as agile and waterfall; and develop essential playtesting methods. Credit given for only one of MSCH-G 300 or TEL-T 361. (3 credit hours.)
    • P: A grade of C- or higher in MSCH-C 210. Examines the structural and formal elements of games. Explores the theory of game design through deconstruction of tabletop games. Students will create, present, and analyze games in numerous contexts. Credit given for only one of MSCH-G 310 or TEL-T 367. (3 credit hours.)
    • A general introduction to concepts, techniques, and tools for creating audio, visual, and narrative assets used in computer games and digitally mediated environments, including sound editing and synthesis, frame-based and procedural animation, and non-linear story writing. Students will create original sounds, write and edit computer code, and author multiform narratives while studying their roles in emerging and complex systems. Credit given for only one of MSCH-G 320 or TEL-T 284. (3 credit hours.)
  3. Electives. One (1) course from the .
    • Examines what games are and how they are made. Topics include the games industry: its creative dimensions and economic structures; its history and future; the organization of game development teams; the methods and tools used in game production. Students will gain a deeper and more detailed appreciation for this rapidly evolving, fascinating, and sometimes baffling industry. Credit given for only one of MSCH-C 200 or TEL-T 260. (3 credit hours.)
    • Covers the origin and development of the videogame.  Topics include the location and platforms for gaming (arcades, home game consoles, personal computers); social and cultural impacts (stereotypes, gender roles, media effects, violence, regulation and intellectual property); new gaming trends (mobile and social gaming, free-to-play, and cloud gaming). Credit given for only one of MSCH-C 215 or TEL-T 160. (3 credit hours.)
    • Build simple digital and tabletop games that explore different philosophical and artistic approaches to game creation. Gain the ability to choose appropriate styles to convey a particular message within a game. (3 credit hours.)
  4. GPA, Minimum Grade, and Other Requirements. Each of the following:
    1. At least 9 credit hours in the minor must be completed in courses taken through the Indiana University Bloomington campus or an IU-administered or IU co-sponsored Overseas Study program.
    2. At least 9 credit hours in the minor must be completed at the 300–499 level.
    3. Except for the GPA requirement, a grade of C- or higher is required for a course to count toward a requirement in the minor.
    4. A GPA of at least 2.000 for all courses taken in the minor—including those where a grade lower than C- is earned—is required.
    5. Exceptions to minor requirements may be made with the approval of the department's Director of Undergraduate Studies, subject to final approval by the College of Arts and Sciences.