Specialization in Game Art (Bachelor of Arts in Media) (MDAS09)The Media School
The specialization requires at least 9 credit hours, including the requirements listed below.
- Game Art. Three (3) courses from the following:
- P: MSCH-C 210 or TEL-T 366. Examines the structural and formal elements of games. Explores the theory of game design through deconstruction of tabletop games. Students will create, present, and analyze games in numerous contexts. Credit given for only one of MSCH-G 310 or TEL-T 367. (3 credit hours.)
- A general introduction to concepts, techniques, and tools for creating audio, visual, and narrative assets used in computer games and digitally mediated environments, including sound editing and synthesis, frame-based and procedural animation, and non-linear story writing. Students will create original sounds, write and edit computer code, and author multiform narratives while studying their roles in emerging and complex systems. Credit given for only one of MSCH-G 320 or TEL-T 284. (3 credit hours.)
- P: A grade of C- or higher in MSCH-G 300 or TEL-T 361. Student development teams take interactive multimedia design skills to the next level learning advanced techniques for conceiving and producing games. Course combines hands-on experience using state-of-the-art game engines and industry production methods such as Agile and Waterfall with practice in overcoming obstacles such as bugs, poor communication, absent leadership. Prototypes will be tested and the results will be reported and analyzed in statistical form. Credit given for only one of MSCH-G 400 or TEL-T 461. (3 credit hours.)
- P: A grade of C- or higher in MSCH-G 310 or TEL-T 367. This course will develop the student's ability to design game systems. Readings will be taken from systems design theory, social sciences, and engineering. Students will create systems in different software packages. (3 credit hours.)
- P: A grade of C- or higher in MSCH-G 320 or TEL-T 284; or consent of instructor. Lab fee required. Introduces 3D modeling and character development for games. Beginning with concept art, students will learn the tools and techniques to create clean base meshes for game engines. Working form project based examples student will use UV layouts to create characters, props, vehicles, weapons, and static mesh environments. Students will participate in critiques, discuss project deadlines, tools and techniques, methodologies, and results. Credit given for only one of MSCH-G 420 or TEL-T 364. (3 credit hours.)
- P: MSCH-G 320. Advanced 3D seminar. Topics vary and may include 3D modeling for games and interactive storytelling, 3D modeling for film and television, 3D modeling for the Web, 3D modeling and machinima, programming and scripting for dynamic effects in 3D environments, motion capture and 3D. Credit given for only one of MSCH-G 430 or TEL-T 464. (3 credit hours.)
- GPA, Minimum Grade, and Other Requirements. Each of the following:
- Except for the GPA requirement, a grade of C- or higher is required for a course to count toward a requirement in the specialization.
- A GPA of at least 2.000 for all courses taken in the specialization—including those where a grade lower than C- is earned—is required.
- Exceptions to specialization requirements may be made with the approval of the department's Director of Undergraduate Studies, subject to final approval by the College of Arts and Sciences.