Majors, minors + certificates

Certificate in New Media and Interactive Storytelling (Certificates) (NMISTACRT1)The Media School

Students on Summer 2019, Fall 2019, or Spring 2020 requirements.

Description

The Certificate in New Media and Interactive Storytelling is intended for students seeking a broad range of design skills for a variety of interactive Web content, including information, education, commercial applications, and entertainment. "New media" can be defined as the entire range of computer-based or computer-enhanced communication. This includes digital radio and television, Internet applications, and videogames. Meaningful new media projects are a combination of technological expertise and compelling content from a variety of sources, including the sciences, the arts, and the humanities. The goal of this program is to provide undergraduates with the theoretical, creative, and technological bases for the production of new media products.

Certificate requirements

The certificate requires at least 27 credit hours, including the requirements listed below.

  1. Introductory Courses. Two (2) courses from the .
    • Provides a conceptual framework for writing, designing, and evaluating a variety of media products. This is not a hands-on production course but does offer an overview of the production process. Topics include scriptwriting, production design, visualization, composition, editing styles, and others. This course is a prerequisite for advanced-level courses in the design/production area. Credit given for only one of MSCH-C 223 or TEL-T 206. (3 credit hours.)
    • P: MSCH-C 101; and a grade of C- or higher in MSCH-C 223 or TEL-T 206. Introductory hands-on video production course builds on fundamentals of audio/visual storytelling through training in the creative use of cameras, lighting and sound equipment, and editing software. Students design, develop, shoot, edit and deliver original videos in both single-camera field production and multi-camera TV studio production environments. Credit given for only one of MSCH-C 228 or TEL-T 283. (3 credit hours.)
  2. Advanced Courses. Two (2) courses from the .
    • A general introduction to concepts, techniques, and tools for creating audio, visual, and narrative assets used in computer games and digitally mediated environments, including sound editing and synthesis, frame-based and procedural animation, and non-linear story writing. Students will create original sounds, write and edit computer code, and author multiform narratives while studying their roles in emerging and complex systems. Credit given for only one of MSCH-G 320 or TEL-T 284. (3 credit hours.)
    • P: MSCH-C 101. Basic media theories as well as cognitive, emotional, and social psychology, with a focus on how these theories can be applied to the design of media messages. Special attention given to interactive and immersive mediated environments. Credit given for only one of MSCH-S 471 or TEL-T 471. (3 credit hours.)
  3. Elective Courses. Four (4) courses from the , including nine (9) credit hours at the 300–499 level.
    • No description is available for this course.
    • No description is available for this course.
    • P: CSCI-C 343; and MATH-M 301 or MATH-M 303. Computer graphics techniques. Introduction to graphics hardware and software. Two-dimensional graphics methods, transformations, and interactive methods. Three-dimensional graphics, transformations, viewing geometry, object modeling, and interactive manipulation methods. Basic lighting and shading. Video and animation methods. Credit given for only one of CSCI-B 481 or CSCI-B 581. (4 credit hours.)
    • No description is available for this course.
    • Beginning class on digital media's role in the world of art production and reception. Class emphasizes learning to use digital media to produce original, creative art work. Students use Adobe Photoshop, Premiere, Dreamweaver, and Autodesk Mudbox to create their own artworks. Topics include digital imaging, video art, interactive art, and 3D modeling. Credit given for only one of FINA-D 210 or SOAD-S 210. (3 credit hours.)
    • P: FINA-D 210 or SOAD-S 210; or consent of instructor. Hands-on studio course exploring the intersection of art, technology, and human behavior by looking at the various bodies of knowledge that inform the interactive multimedia from storytelling, interaction design, installation, public intervention, and creative coding. This project-based course covers conceptually-oriented digital art practices spanning audio & video production, coding with HTML5, CSS, JavaScript, animation in Adobe After Effects, and physical computing with Arduino. May be repeated for up to 6 credit hours in FINA-D 310 and SOAD-S 310. (3 credit hours.)
    • P: FINA-D 210 or SOAD-S 210; or consent of instructor. Exploration of the medium of video as an aesthetic expression. Time and sound are elements incorporated into visual composition's traditional concerns. Emphasis on technical command of video camera and digital editing procedures in conjunction with development of a visual sensitivity. Readings and a research project are required. Credit given for only one of FINA-D 317 or SOAD-S 311. (3 credit hours.)
    • No description is available for this course.
    • No description is available for this course.
    • Develops frameworks for understanding new media technologies in social contexts. Compares computing, networked digital media, and social media to prior eras of technological change, focusing on interactions among technological, industrial, regulatory, social, and cultural forces. May be repeated with a different topic for a maximum of 6 credit hours in CMCL-C 337 and MSCH-D 337. (3 credit hours.)
    • P: MSCH-C 220 or INFO-I 210 with a grade of C- or higher. Students will learn how to make digital game prototypes gaining hands-on experience while working in teams and using game engines such as Unity and Unreal. Students will develop sound teamwork practices such as appropriate and timely communication, version control, and leadership; employ production methods such as agile and waterfall; and develop essential playtesting methods. Credit given for only one of MSCH-G 300 or TEL-T 361. (3 credit hours.)
    • P: A grade of C- or higher in MSCH-G 320 or TEL-T 284; or consent of instructor. Lab fee required. Introduces 3D modeling and character development for games. Beginning with concept art, students will learn the tools and techniques to create clean base meshes for game engines. Working form project based examples student will use UV layouts to create characters, props, vehicles, weapons, and static mesh environments. Students will participate in critiques, discuss project deadlines, tools and techniques, methodologies, and results. Credit given for only one of MSCH-G 420 or TEL-T 364. (3 credit hours.)
    • P: A grade of C- or higher in MSCH-C 223 or TEL-T 206; and in MSCH-C 228 or TEL-T 283; and consent of instructor. Intermediate-level hands-on production course that concentrates on the planning and production of audio materials for radio, video, and interactive media. Topics include sound theory, recording, and editing. Includes analog and digital technologies. Credit given for only one of MSCH-P353 or TEL-T 353. (3 credit hours.)
    • P: A grade of C- or higher in MSCH-C 223 or TEL-T 206; and in one of MSCH-C 228, MSCH-G 320, TEL-T 283, or TEL-T 284; and consent of instructor. Lab fee required. Intermediate, hands-on production course that teaches the technical skills and creative principles needed to create television graphics. Students will critique and design both still and animated imagery and build effective program graphics using Adobe Photoshop and related software. Credit given for only one of MSCH-P 354 or TEL-T 354. (3 credit hours.)
    • No description is available for this course.
    • P: THTR-T 335. Stage lighting design—concept development, presentation, and implementation are emphasized, along with advanced lighting techniques and approaches. A practicum will be assigned. (3 credit hours.)
  4. Final Project. Three (3) credit hours from the .
    • P: Advance approval of instructor and director of undergraduate studies. Application required. Opportunity for individual and group projects in media production and journalism; work with faculty member on individual or group basis. May be repeated for a maximum of 6 credit hours in MSCH-X 475, MSCH-X 490, and TEL-T 498. (1–6 credit hours.)
  5. GPA, Minimum Grade, and Other Requirements. Each of the following:
    1. At least 9 credit hours in the certificate must be completed in courses taken through the Indiana University Bloomington campus or an IU-administered or IU co-sponsored Overseas Study program.
    2. At least 9 credit hours in the certificate must be completed at the 300–499 level.
    3. Except for the GPA requirement, a grade of C- or higher is required for a course to count toward a requirement in the certificate.
    4. A GPA of at least 2.000 for all courses taken in the certificate—including those where a grade lower than C- is earned—is required.
    5. Exceptions to certificate requirements may be made with the approval of the department's Director of Undergraduate Studies, subject to final approval by the College of Arts and Sciences.