The Media School
Minor in Game Design (Minors)
Students on Summer 2019, Fall 2019, or Spring 2020 requirements GAMEDSNMIN
Requirements
The minor requires at least 18 credit hours, including the requirements listed below.
- Game Design Foundations.
- Introduction to Games. One (1) course:
- MSCH-C 210 Introduction to Games
MSCH-C 210 Introduction to Games
- Credits
- 3
- Prerequisites
- None
- Description
- Introduces the idea of games systems by breaking down games into their different components to build a deep game literacy. Students will learn how to learn a new game quickly; teach complex games to others; recognize and excel at the many different games played in everyday life. Where most courses have readings, this course has "gamings," required games for students to play and learn.
- Repeatability
- Credit given for only one of MSCH-C 210 or TEL-T 366.
- Foundations Electives. One (1) course:
- MSCH-C 220 Game Technology
- INFO-I 210 Information Infrastructure I
MSCH-C 220 Game Technology
- Credits
- 3
- Prerequisites
- None
- Description
- Provides a survey of current technologies for creating games. These tools are also appropriate for projects in virtual and augmented reality and interactive journalism. Students acquire competency in several game engines demonstrated by the creation of several digital game prototypes using recently released tools.
INFO-I 210 Information Infrastructure I
- Description
- This course introduces software architectures of information systems and basic concepts and procedures of system and application development. Course topics include PHP programming syntax; procedural programming fundamentals; principles of developing dynamic, database-driven applications for the World Wide Web; relational database concepts; and basic MySQL statements.
- Additional information
- Credit hour, prerequisite, and other information cannot be displayed for this course. If this is a course outside of the College of Arts and Sciences, please see the appropriate school's bulletin for additional information.
- Introduction to Games. One (1) course:
- Game Design Developmental Skills. Three (3) courses:
- MSCH-G 300 Game Production I
- MSCH-G 310 Game Design I
- MSCH-G 320 Game Art and Sound
MSCH-G 300 Game Production I
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 220 or INFO-I 210
- Description
- Students will learn how to make digital game prototypes gaining hands-on experience while working in teams and using game engines such as Unity and Unreal. Students will develop sound teamwork practices such as appropriate and timely communication, version control, and leadership; employ production methods such as agile and waterfall; and develop essential playtesting methods.
- Repeatability
- Credit given for only one of MSCH-G 300 or TEL-T 361.
MSCH-G 310 Game Design I
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 210
- Description
- Examines the structural and formal elements of games. Explores the theory of game design through deconstruction of tabletop games. Students will create, present, and analyze games in numerous contexts.
- Repeatability
- Credit given for only one of MSCH-G 310 or TEL-T 367.
MSCH-G 320 Game Art and Sound
- Credits
- 3
- Prerequisites
- None
- Description
- A general introduction to concepts, techniques, and tools for creating audio, visual, and narrative assets used in computer games and digitally mediated environments, including sound editing and synthesis, frame-based and procedural animation, and non-linear story writing. Students will create original sounds, write and edit computer code, and author multiform narratives while studying their roles in emerging and complex systems.
- Repeatability
- Credit given for only one of MSCH-G 320 or TEL-T 284.
- Electives. One (1) course:
- MSCH-C 200 The Videogame Industry: Systems and Management
- MSCH-C 215 History of Videogames
- MSCH-G 366 Narrative Design
- MSCH-G 372 Board Game Design
- MSCH-G 390 Topics in Game Design and Development
- MSCH-G 421 Sound for Games and Playable Media I
- MSCH-G 440 Game Aesthetics
MSCH-C 200 The Videogame Industry: Systems and Management
- Credits
- 3
- Prerequisites
- None
- Description
- Examines what games are and how they are made. Topics include the games industry: its creative dimensions and economic structures; its history and future; the organization of game development teams; the methods and tools used in game production. Students will gain a deeper and more detailed appreciation for this rapidly evolving, fascinating, and sometimes baffling industry.
- Repeatability
- Credit given for only one of MSCH-C 200 or TEL-T 260.
- Summer 2025CASE SHcourseSpring 2025CASE SHcourseFall 2024CASE SHcourse
MSCH-C 215 History of Videogames
- Credits
- 3
- Prerequisites
- None
- Description
- Covers the origin and development of the videogame. Topics include the location and platforms for gaming (arcades, home game consoles, personal computers); social and cultural impacts (stereotypes, gender roles, media effects, violence, regulation and intellectual property); new gaming trends (mobile and social gaming, free-to-play, and cloud gaming).
- Repeatability
- Credit given for only one of MSCH-C 215 or TEL-T 160.
- Summer 2025CASE SHcourseSpring 2025CASE SHcourseFall 2024CASE SHcourse
MSCH-G 366 Narrative Design
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 210; or consent of instructor
- Description
- Focuses on story and narrative design of video games. Explores interactive storytelling, terms and tools to critique and understand game narratives more deeply, and practice in the implementation and execution of story ideas within the world of video games.
MSCH-G 372 Board Game Design
- Credits
- 3
- Prerequisites
- None
- Description
- Explores the design of conflict systems for games. Students will learn fundamental theories of conflict design (e.g. game theory) and advanced design tools (e.g. spreadsheets). Theories and tools will be applied to popular video and board games.
MSCH-G 390 Topics in Game Design and Development
- Credits
- 1–4 credit hours
- Prerequisites
- None
- Description
- Topical course dealing with changing subjects and material from term to term.
- Repeatability
- May be repeated with different topics for a maximum of 8 credit hours in MSCH-G 390 and MSCH-G 290.
MSCH-G 421 Sound for Games and Playable Media I
- Credits
- 3
- Prerequisites
- MSCH-G 320; and consent of instructor
- Description
- Explores the theoretical, creative, and technical issues surrounding audio and interaction in games and virtual worlds, virtual reality, augmented reality, art installations, and smartphone applications. Provides the skills needed to construct sound environments that are relevant to visual media and responsive to interactions that happen within a variety of mediated environments.
MSCH-G 440 Game Aesthetics
- Credits
- 3
- Prerequisites
- None
- Description
- Build simple digital and tabletop games that explore different philosophical and artistic approaches to game creation. Gain the ability to choose appropriate styles to convey a particular message within a game.
- Minor GPA, Hours, and Minimum Grade Requirements.
- At least 9 credit hours in the minor must be completed in courses taken through the Indiana University Bloomington campus or an IU-administered or IU co-sponsored Overseas Study program.
- At least 9 credit hours in the minor must be completed at the 300–499 level.
- Except for the GPA requirement, a grade of C- or higher is required for a course to count toward a requirement in the minor.
- A GPA of at least 2.000 for all courses taken in the minor—including those where a grade lower than C- is earned—is required.
- Exceptions to minor requirements may be made with the approval of the department's Director of Undergraduate Studies, subject to final approval by the College of Arts and Sciences.