The Media School
Certificate in New Media and Interactive Storytelling (Certificates)
Students on Summer 2022, Fall 2022, or Spring 2023 requirements NMISTACRT1
Requirements
The certificate requires at least 27 credit hours, including the requirements listed below.
- Introduction to Design and Production. One (1) course:
- MSCH-C 223 Introduction to Filmmaking
MSCH-C 223 Introduction to Filmmaking
- Credits
- 3
- Prerequisites
- None
- Description
- Provides a conceptual framework for writing, designing, and evaluating a variety of media products. Media program design is not a hands-on production course but does offer an overview of the production process. Topics include scriptwriting, production design, visualization, composition, editing styles, and others.
- Repeatability
- Credit given for only one of MSCH-C 223 or TEL-T 206.
- Summer 2025CASE AHcourseSpring 2025CASE AHcourseFall 2024CASE AHcourse
- Multi-Camera TV Studio Production I. One (1) course:
- MSCH-C 228 Multi-Camera TV Studio Production I
MSCH-C 228 Multi-Camera TV Studio Production I
- Credits
- 3
- Prerequisites
- None
- Description
- A hands-on course focusing on multi-camera television studio production. Introduces technical aspects of the video signal and builds skills in the proficient operation of the cameras, audio board, lighting console, video switcher, character generator, and other studio equipment. Labs focus on developing these and other skills and producing multi-camera TV productions.
- Game Art and Sound. One (1) course:
- MSCH-G 320 Game Art and Sound
MSCH-G 320 Game Art and Sound
- Credits
- 3
- Prerequisites
- None
- Description
- A general introduction to concepts, techniques, and tools for creating audio, visual, and narrative assets used in computer games and digitally mediated environments, including sound editing and synthesis, frame-based and procedural animation, and non-linear story writing. Students will create original sounds, write and edit computer code, and author multiform narratives while studying their roles in emerging and complex systems.
- Repeatability
- Credit given for only one of MSCH-G 320 or TEL-T 284.
- Applying Theory to Media Design. One (1) course:
- MSCH-S 471 Applying Theory to Media Design
MSCH-S 471 Applying Theory to Media Design
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 101 or MSCH-H 101
- Description
- Basic media theories as well as cognitive, emotional, and social psychology, with a focus on how these theories can be applied to the design of media messages. Special attention given to interactive and immersive mediated environments.
- Repeatability
- Credit given for only one of MSCH-S 471 or TEL-T 471.
- Electives.
- Elective Courses. One (1) course:
- MSCH-D 337 Digital Media
- MSCH-G 300 Game Production I
- MSCH-G 420 Game Character Art
- MSCH-P 353 Production Audio
- MSCH-P 354 Program Graphics and Animation
- SOAD-S 210 Digital Art: Survey and Practice
- SOAD-S 310 Interactive Multimedia
- SOAD-S 311 Video Art
- THTR-T 438 Advanced Stage Lighting Design
- CSCI-A 201 Introduction to Programming I
- CSCI-A 348 Mastering the World Wide Web
- CSCI-B 481 Interactive Graphics
- EDUC-R 347 Impact of Games and Simulations in Instruction
- INFO-I 300 Human-Computer Interaction Design and Programming
- INFO-I 494 Design and Implementation of an Information System (Part i)
- MUS-Z 361 Introduction to Midi and Computer Music
MSCH-D 337 Digital Media
- Credits
- 3
- Prerequisites
- None
- Description
- Develops frameworks for understanding new media technologies in social contexts. Compares computing, networked digital media, and social media to prior eras of technological change, focusing on interactions among technological, industrial, regulatory, social, and cultural forces.
- Repeatability
- May be repeated with a different topic for a maximum of 6 credit hours.
MSCH-G 300 Game Production I
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 220 or INFO-I 210
- Description
- Students will learn how to make digital game prototypes gaining hands-on experience while working in teams and using game engines such as Unity and Unreal. Students will develop sound teamwork practices such as appropriate and timely communication, version control, and leadership; employ production methods such as agile and waterfall; and develop essential playtesting methods.
- Repeatability
- Credit given for only one of MSCH-G 300 or TEL-T 361.
MSCH-G 420 Game Character Art
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-G 320; or consent of instructor
- Description
- Covers 3D modeling and character development for games. Introduces the tools and techniques to create clean base meshes for game engines. Uses UV layouts to create characters, props, vehicles, weapons, and static mesh environments. Includes peer critiques, as well as discussions about project deadlines, tools and techniques, methodologies, and results.
MSCH-P 353 Production Audio
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 223, MSCH-C 228, MSCH-C 229, or MSCH-G 320
- Description
- Practice a broad range of audio recording and mixing exercises in preparation for advanced courses in film, video, and documentary production. Hands-on activities introduce the most commonly encountered types of audio equipment and their proper use.
MSCH-P 354 Program Graphics and Animation
- Credits
- 3
- Prerequisites
- C- or higher in MSCH-C 223, MSCH-C250, or MSCH-G 320, or consent of instructor
- Description
- Covers technical skills and creative principles required to produce graphics and animation for television and digital filmmaking applications. Reinforces skills acquisition through hands-on activites and projects using industry-standard software.
SOAD-S 210 Digital Art: Survey and Practice
- Credits
- 3
- Prerequisites
- None
- Description
- Beginning class on digital media's role in the world of art production and reception. Class emphasizes learning to use digital media to produce original, creative art work. Students use Adobe Photoshop, Premiere, Dreamweaver, and Autodesk Mudbox to create their own artworks. Topics include digital imaging, video art, interactive art, and 3D modeling.
- Repeatability
- Credit given for only one of FINA-D 210 or SOAD-S 210.
- Summer 2025CASE AHcourseSpring 2025CASE AHcourseFall 2024CASE AHcourse
SOAD-S 310 Interactive Multimedia
- Credits
- 3
- Prerequisites
- SOAD-A 101, SOAD-A 102, or SOAD-A 103; and SOAD-S 210; or consent of instructor
- Description
- Hands-on studio course exploring the intersection of art, technology, and human behavior by looking at the various bodies of knowledge that inform the interactive multimedia from storytelling, interaction design, installation, public intervention, and creative coding. This project-based course covers conceptually-oriented digital art practices spanning audio & video production, coding with HTML5, CSS, JavaScript, animation in Adobe After Effects, and physical computing with Arduino.
- Repeatability
- Credit given for only one of SOAD-S 310 and FINA-D 310.
SOAD-S 311 Video Art
- Credits
- 3
- Prerequisites
- SOAD-A 101, SOAD-A 102, or SOAD-A 103; and SOAD-S 210; or consent of instructor
- Description
- Exploration of the medium of video as an aesthetic expression. Time and sound are elements incorporated into visual composition's traditional concerns. Emphasis on technical command of video camera and digital editing procedures in conjunction with development of a visual sensitivity. Readings and a research project are required.
- Repeatability
- Credit given for only one of FINA-D 317 or SOAD-S 311.
- Summer 2025CASE AHcourseSpring 2025CASE AHcourseFall 2024CASE AHcourse
THTR-T 438 Advanced Stage Lighting Design
- Credits
- 3
- Prerequisites
- THTR-T 335
- Description
- Stage lighting design-concept development, presentation, and implementation are emphasized, along with advanced lighting techniques and approaches. A practicum will be assigned.
CSCI-A 201 Introduction to Programming I
- Description
- Fundamental programming constructs, including loops, arrays, classes and files. General problem-solving techniques. Emphasis on modular programming, user-interface design, and developing good programming style. Not intended for computer science majors.
- Additional information
- Credit hour, prerequisite, and other information cannot be displayed for this course. If this is a course outside of the College of Arts and Sciences, please see the appropriate school's bulletin for additional information.
CSCI-A 348 Mastering the World Wide Web
- Description
- Project-oriented course leading to ability to maintain a fully functional web site. Topics include internet network protocols and web programming, server administration, protocols, site design, and searching and indexing technologies.
- Additional information
- Credit hour, prerequisite, and other information cannot be displayed for this course. If this is a course outside of the College of Arts and Sciences, please see the appropriate school's bulletin for additional information.
CSCI-B 481 Interactive Graphics
- Description
- Computer graphics techniques. Introduction to graphics hardware and software. Two-dimensional graphics methods, transformations, and interactive methods. Three-dimensional graphics, transformations, viewing geometry, object modeling, and interactive manipulation methods. Basic lighting and shading. Video and animation methods.
- Additional information
- Credit hour, prerequisite, and other information cannot be displayed for this course. If this is a course outside of the College of Arts and Sciences, please see the appropriate school's bulletin for additional information.
EDUC-R 347 Impact of Games and Simulations in Instruction
- Description
- This course examines the potential of gaming, simulations, and virtual environments for the purpose of instruction. It also addresses their social, cognitive, and affective impact on users. Taxonomies, goals, production roles and techniques are examined in detail.
- Additional information
- Credit hour, prerequisite, and other information cannot be displayed for this course. If this is a course outside of the College of Arts and Sciences, please see the appropriate school's bulletin for additional information.
INFO-I 300 Human-Computer Interaction Design and Programming
- Description
- An intermediate course that teaches students how to assess the usability of software through quantitative and qualitative methods, including conducting task analyses, usability studies, heuristic inspections, interviews, surveys, and focus groups. The course also introduces students to the tool and techniques for designing and testing user interfaces based on a human-centered methodology.
- Additional information
- Credit hour, prerequisite, and other information cannot be displayed for this course. If this is a course outside of the College of Arts and Sciences, please see the appropriate school's bulletin for additional information.
INFO-I 494 Design and Implementation of an Information System (Part i)
- Description
- Students work on capstone projects in supervised teams. They select an appropriate project (preferably based on cognate) and then learn to develop a plan that leads to success. Teamwork, communication, and organizational skills are emphasized in a real-world-style environment. Credit not given for both INFO-I 494 and H 494.
- Additional information
- Credit hour, prerequisite, and other information cannot be displayed for this course. If this is a course outside of the College of Arts and Sciences, please see the appropriate school's bulletin for additional information.
MUS-Z 361 Introduction to Midi and Computer Music
- Description
- Modest working knowledge of personal computers. Basics of the Musical Instrument Digital Interface system, its software, and the instruments commonly used with desktop MIDI workstations (synthesizers, digital samplers). MIDI sequencing, digital audio editing, and principles of digital synthesis. The course is intended for those with little prior technical training.
- Additional information
- Credit hour, prerequisite, and other information cannot be displayed for this course. If this is a course outside of the College of Arts and Sciences, please see the appropriate school's bulletin for additional information.
- Advanced Elective Hours. Nine (9) credit hours:
- MSCH-D 337 Digital Media
- MSCH-G 300 Game Production I
- MSCH-G 420 Game Character Art
- MSCH-P 353 Production Audio
- MSCH-P 354 Program Graphics and Animation
- SOAD-S 310 Interactive Multimedia
- SOAD-S 311 Video Art
- THTR-T 438 Advanced Stage Lighting Design
- CSCI-A 348 Mastering the World Wide Web
- CSCI-B 481 Interactive Graphics
- EDUC-R 347 Impact of Games and Simulations in Instruction
- INFO-I 300 Human-Computer Interaction Design and Programming
- INFO-I 494 Design and Implementation of an Information System (Part i)
- MUS-Z 361 Introduction to Midi and Computer Music
MSCH-D 337 Digital Media
- Credits
- 3
- Prerequisites
- None
- Description
- Develops frameworks for understanding new media technologies in social contexts. Compares computing, networked digital media, and social media to prior eras of technological change, focusing on interactions among technological, industrial, regulatory, social, and cultural forces.
- Repeatability
- May be repeated with a different topic for a maximum of 6 credit hours.
MSCH-G 300 Game Production I
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 220 or INFO-I 210
- Description
- Students will learn how to make digital game prototypes gaining hands-on experience while working in teams and using game engines such as Unity and Unreal. Students will develop sound teamwork practices such as appropriate and timely communication, version control, and leadership; employ production methods such as agile and waterfall; and develop essential playtesting methods.
- Repeatability
- Credit given for only one of MSCH-G 300 or TEL-T 361.
MSCH-G 420 Game Character Art
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-G 320; or consent of instructor
- Description
- Covers 3D modeling and character development for games. Introduces the tools and techniques to create clean base meshes for game engines. Uses UV layouts to create characters, props, vehicles, weapons, and static mesh environments. Includes peer critiques, as well as discussions about project deadlines, tools and techniques, methodologies, and results.
MSCH-P 353 Production Audio
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 223, MSCH-C 228, MSCH-C 229, or MSCH-G 320
- Description
- Practice a broad range of audio recording and mixing exercises in preparation for advanced courses in film, video, and documentary production. Hands-on activities introduce the most commonly encountered types of audio equipment and their proper use.
MSCH-P 354 Program Graphics and Animation
- Credits
- 3
- Prerequisites
- C- or higher in MSCH-C 223, MSCH-C250, or MSCH-G 320, or consent of instructor
- Description
- Covers technical skills and creative principles required to produce graphics and animation for television and digital filmmaking applications. Reinforces skills acquisition through hands-on activites and projects using industry-standard software.
SOAD-S 310 Interactive Multimedia
- Credits
- 3
- Prerequisites
- SOAD-A 101, SOAD-A 102, or SOAD-A 103; and SOAD-S 210; or consent of instructor
- Description
- Hands-on studio course exploring the intersection of art, technology, and human behavior by looking at the various bodies of knowledge that inform the interactive multimedia from storytelling, interaction design, installation, public intervention, and creative coding. This project-based course covers conceptually-oriented digital art practices spanning audio & video production, coding with HTML5, CSS, JavaScript, animation in Adobe After Effects, and physical computing with Arduino.
- Repeatability
- Credit given for only one of SOAD-S 310 and FINA-D 310.
SOAD-S 311 Video Art
- Credits
- 3
- Prerequisites
- SOAD-A 101, SOAD-A 102, or SOAD-A 103; and SOAD-S 210; or consent of instructor
- Description
- Exploration of the medium of video as an aesthetic expression. Time and sound are elements incorporated into visual composition's traditional concerns. Emphasis on technical command of video camera and digital editing procedures in conjunction with development of a visual sensitivity. Readings and a research project are required.
- Repeatability
- Credit given for only one of FINA-D 317 or SOAD-S 311.
- Summer 2025CASE AHcourseSpring 2025CASE AHcourseFall 2024CASE AHcourse
THTR-T 438 Advanced Stage Lighting Design
- Credits
- 3
- Prerequisites
- THTR-T 335
- Description
- Stage lighting design-concept development, presentation, and implementation are emphasized, along with advanced lighting techniques and approaches. A practicum will be assigned.
CSCI-A 348 Mastering the World Wide Web
- Description
- Project-oriented course leading to ability to maintain a fully functional web site. Topics include internet network protocols and web programming, server administration, protocols, site design, and searching and indexing technologies.
- Additional information
- Credit hour, prerequisite, and other information cannot be displayed for this course. If this is a course outside of the College of Arts and Sciences, please see the appropriate school's bulletin for additional information.
CSCI-B 481 Interactive Graphics
- Description
- Computer graphics techniques. Introduction to graphics hardware and software. Two-dimensional graphics methods, transformations, and interactive methods. Three-dimensional graphics, transformations, viewing geometry, object modeling, and interactive manipulation methods. Basic lighting and shading. Video and animation methods.
- Additional information
- Credit hour, prerequisite, and other information cannot be displayed for this course. If this is a course outside of the College of Arts and Sciences, please see the appropriate school's bulletin for additional information.
EDUC-R 347 Impact of Games and Simulations in Instruction
- Description
- This course examines the potential of gaming, simulations, and virtual environments for the purpose of instruction. It also addresses their social, cognitive, and affective impact on users. Taxonomies, goals, production roles and techniques are examined in detail.
- Additional information
- Credit hour, prerequisite, and other information cannot be displayed for this course. If this is a course outside of the College of Arts and Sciences, please see the appropriate school's bulletin for additional information.
INFO-I 300 Human-Computer Interaction Design and Programming
- Description
- An intermediate course that teaches students how to assess the usability of software through quantitative and qualitative methods, including conducting task analyses, usability studies, heuristic inspections, interviews, surveys, and focus groups. The course also introduces students to the tool and techniques for designing and testing user interfaces based on a human-centered methodology.
- Additional information
- Credit hour, prerequisite, and other information cannot be displayed for this course. If this is a course outside of the College of Arts and Sciences, please see the appropriate school's bulletin for additional information.
INFO-I 494 Design and Implementation of an Information System (Part i)
- Description
- Students work on capstone projects in supervised teams. They select an appropriate project (preferably based on cognate) and then learn to develop a plan that leads to success. Teamwork, communication, and organizational skills are emphasized in a real-world-style environment. Credit not given for both INFO-I 494 and H 494.
- Additional information
- Credit hour, prerequisite, and other information cannot be displayed for this course. If this is a course outside of the College of Arts and Sciences, please see the appropriate school's bulletin for additional information.
MUS-Z 361 Introduction to Midi and Computer Music
- Description
- Modest working knowledge of personal computers. Basics of the Musical Instrument Digital Interface system, its software, and the instruments commonly used with desktop MIDI workstations (synthesizers, digital samplers). MIDI sequencing, digital audio editing, and principles of digital synthesis. The course is intended for those with little prior technical training.
- Additional information
- Credit hour, prerequisite, and other information cannot be displayed for this course. If this is a course outside of the College of Arts and Sciences, please see the appropriate school's bulletin for additional information.
- Elective Courses. One (1) course:
- Final Project. Three (3) credit hours:
- MSCH-X 490 Projects in Media
MSCH-X 490 Projects in Media
- Credits
- 1–6 credit hours
- Prerequisites
- Application approved by director of undergraduate studies, instructor, and facilities and technology director (when relevant)
- Notes
- Application is available on the Media School website
- Description
- Opportunity for individual and group projects in media production and journalism; work with faculty member on individual or group basis.
- Repeatability
- May be repeated for a maximum of 6 credit hours in MSCH-X 475, MSCH-X 490, and TEL-T 498.
- Certificate GPA, Hours, and Minimum Grade Requirements.
- Certificate GPA. A GPA of at least 2.000 for all courses taken in the certificate—including those where a grade lower than C- is earned—is required.
- Certificate Minimum Grade. Except for the GPA requirement, a grade of C- or higher is required for a course to count toward a requirement in the certificate.
- Certificate Upper Division Credit Hours. At least 9 credit hours in the certificate must be completed at the 300–499 level.
- Certificate Residency. At least 9 credit hours in the certificate must be completed in courses taken through the Indiana University Bloomington campus or an IU-administered or IU co-sponsored Overseas Study program.
Certificate Area Courses
-
Unless otherwise noted below, the following courses are considered in the academic program and will count toward academic program requirements as appropriate:
- Any course contained on the course lists for the academic program requirements at the time the course is taken—as well as any other courses that are deemed functionally equivalent—except for those listed only under Addenda Requirements
- Any course directed to a non-Addenda requirement through an approved exception
This program of study cannot be combined with the following:
- Bachelor of Arts in Journalism (JOURBAJ)
- Bachelor of Arts in Media (MEDIABA)
- Bachelor of Science in Game Design (GAMEDSGNBS)
Exceptions to and substitutions for certificate requirements may be made with the approval of the unit's Director of Undergraduate Studies, subject to final approval by the College of Arts and Sciences.
Students in good academic standing at Indiana University who are not earning a degree from The Media School are eligible to apply to this certificate program. Students must contact a Media School academic advisor.