Majors, minors + certificates

Concentration in Interactive and Digital Media (Bachelor of Arts in Media) (MDAC02)The Media School

Students on Summer 2019, Fall 2019, or Spring 2020 requirements.

Description

Interactive and Digital Media graduates explore and shape the world through code, data, research, design, and storytelling. Students leave the program with a solid grasp of Web and mobile technologies, powerful design skills, and an appreciation of the context in which digital media storytelling is created. The concentration prepares students to produce comprehensive, ready-for-online-publication media artifacts that include online applications with original graphics, photos and video, and interactive data-driven visualization for use by commercial and non-profit organizations.

Major requirements

The major requires at least 36 credit hours (12 in the Media Core, 15 in the Concentration, and 9 in the Specialization), including the requirements listed below.

  1. The Media School Core. Each of the following:
    1. Introduction to Media. One (1) course from the .
      • Examines the role media play in our lives-at work, at school, among family members, friends, and lovers-and analyzes pressing issues in media and society today, such as privacy, globalization, and convergence. (3 credit hours.)
      • P: Must be an Ernie Pyle Scholar or Media Scholar. Examines the role media play in our lives-at work, at school, among family members, friends, and lovers-and analyzes pressing issues in media and society today, such as privacy, globalization, and convergence. Credit given for only one of MSCH-C 101 or MSCH-H 101. (3 credit hours.)
    2. Managing Media. One (1) course from the .
      • Examines what games are and how they are made. Topics include the games industry: its creative dimensions and economic structures; its history and future; the organization of game development teams; the methods and tools used in game production. Students will gain a deeper and more detailed appreciation for this rapidly evolving, fascinating, and sometimes baffling industry. Credit given for only one of MSCH-C 200 or TEL-T 260. (3 credit hours.)
      • Pulitzer-winning reporters and other award-winning journalists visit the class to share behind-the-scene details of their projects, their ethical choices and the doubts and challenges they faced along the way. The class explores how journalistic prizes are selected and how they shape the future, not just of journalism, but of democracy. (3 credit hours.)
      • The goal of the course is for students to understand and articulate the issues in global journalism and the role of the media as a participant in shaping societies. Credit given for only one of JOUR-J 206 or MSCH-C 206. (3 credit hours.)
      • Introductory analysis, using a case-study method, of how media industries such as broadcasting, cable, and telephone are structured, funded, and regulated; how media organizations create and market programs and products, and how they manage their operations. Credit given for only one of MSCH-C 207 or TEL-T 207. (3 credit hours.)
      • Introduction to public relations. Examines theory and practice of public relations, how public relations operates in organizations, and its impact on stakeholders and society. Topics include approaches to persuasion, media relations, crisis communication, reputation management, and ethics. Credit given for only one of JOUR-J 321, MSCH-C 208, or MSCH-R 321. (3 credit hours.)
    3. Thinking Media. One (1) course from the .
      • Introduces the idea of games systems by breaking down games into their different components to build a deep game literacy. Students will learn how to learn a new game quickly; teach complex games to others; recognize and excel at the many different games played in everyday life. Where most courses have readings, this course has "gamings," required games for students to play and learn. Credit given for only one of MSCH-C 210 or TEL-T 366. (3 credit hours.)
      • Critically examines how gender and sexuality are mediated through screen and audio-visual media (including film, video, television, radio, internet) and their cultural contexts. Using humanities approaches, topics might focus on popular media production; various genres, movements, and media cycles; specific cultural and historical contexts; impacts of technological change. Screenings may be required. Credit given for only one of CMCL-C 203 or MSCH-C 211. (3 credit hours.)
      • Critically examines how race and/or ethnicity are mediated through screen and audio-visual media (including film, video, television, radio, internet) and their cultural contexts.  Using humanities approaches, topics might focus on representations and debates within mainstream, art, or alternative media.  May address histories of race, racism, and racial justice.  Screenings may be required. Credit given for only one of CMCL-C 201 or MSCH-C 212. (3 credit hours.)
      • This course examines the construction of social meaning associated with mediated messages as well as the range of uses and consequences of exposure to mediated messages in individuals, groups, organizations, and society. Credit given for only one of MSCH-C 213 or TEL-T 205. (3 credit hours.)
      • This course addresses the psychology of racial prejudice and stereotyping and uses this social-scientific framework to examine the impact of media portrayals. We will focus on how race influences our media consumption decisions and how exposure to certain media messages (in entertainment, news, music, video games) could change racial stereotypes. Credit given for only one of MSCH-C 214 or TEL-T 191. (3 credit hours.)
      • Covers the origin and development of the videogame.  Topics include the location and platforms for gaming (arcades, home game consoles, personal computers); social and cultural impacts (stereotypes, gender roles, media effects, violence, regulation and intellectual property); new gaming trends (mobile and social gaming, free-to-play, and cloud gaming). Credit given for only one of MSCH-C 215 or TEL-T 160. (3 credit hours.)
      • Examines the representation of women in the media and analyzes women's creative work as media producers from a social scientific perspective. The course will include lecture and discussion of areas of critical debate: visual representation across media platforms, women's employment in media industries; women as an audience/consumer group. Credit given for only one of MSCH-C 216 or TEL-T 192. (3 credit hours.)
      • Offers an interdisciplinary and historical context for understanding contemporary western 'image culture' by addressing the notion of the 'image' in a wide range of its theoretical, critical, and practical contexts, uses, and history. Examines the claim that our culture is more imagistic than others historically, asking how the roles of images have changed over time in relation to other modes of signification. Credit given for only one of MSCH-C 217 or CMCL-C 208. (3 credit hours.)
      • Examination of the social and financial relationships between sports organizations, media and society. Study of the social implications of sports media content in light of economic connections between sports media and college and professional sports teams, including how television contracts influence media coverage and how organization-based media influence audience perceptions. (3 credit hours.)
      • Surveys media industries, products, and publics outside the United States context (e.g., Asia, Africa, Europe, Latin America). Analyzes regional media in relation to local/global historical, economic, and social processes. Screenings may be required. Credit given for only one of MSCH-C 219 or CMCL-C 202. (3 credit hours.)
    4. Making Media. One (1) course from the .
      • Provides a survey of current technologies for creating games. These tools are also appropriate for projects in virtual and augmented reality and interactive journalism. Students acquire competency in several game engines demonstrated by the creation of several digital game prototypes using recently released tools. (3 credit hours.)
      • Theories of visual communication including human perception, psychology of color, and principles of design. Application of those theories to photography, video, and computer graphic design in news communication. Credit given for only one of JOUR-J 210 or MSCH-C 226. (3 credit hours.)
  2. Concentration. Each of the following:
    1. Advanced Electives. Two (2) courses from the .
      • P: A grade of C- or higher in MSCH-C 220 or INFO-I 210. Students will learn how to make digital game prototypes gaining hands-on experience while working in teams and using game engines such as Unity and Unreal. Students will develop sound teamwork practices such as appropriate and timely communication, version control, and leadership; employ production methods such as agile and waterfall; and develop essential playtesting methods. Credit given for only one of MSCH-G 300 or TEL-T 361. (3 credit hours.)
      • A general introduction to concepts, techniques, and tools for creating audio, visual, and narrative assets used in computer games and digitally mediated environments, including sound editing and synthesis, frame-based and procedural animation, and non-linear story writing. Students will create original sounds, write and edit computer code, and author multiform narratives while studying their roles in emerging and complex systems. Credit given for only one of MSCH-G 320 or TEL-T 284. (3 credit hours.)
      • No description is available for this course.
    2. Digital Media Production. Three (3) courses from the .
      • P: A grade of C- or higher in MSCH-C 226. Instruction in page design, illustration and web design informed by design theory emphasizing critical thinking, creative problem solving and ethical practice. Use Adobe programs, HTML, CSS and other coding to produce original media projects for mass and targeted audiences. Credit given for only one of JOUR-J 463 or MSCH-J 463. (3 credit hours.)
      • P: At least sophomore standing; and a grade of C- or higher in MSCH-C 226; or consent of instructor. Hands-on experiences in reporting, editing and presenting stories in images, sound and spoken word. Goes beyond basic skills with advanced cameras and software. Create projects including Podcast, Audio slideshow, web video, and Portfolio website to display projects. Credit given for only one of JOUR-J 362 or MSCH-J 362. (3 credit hours.)
      • P: A grade of C- or higher in MSCH-C 101 or MSCH-H 101. Introduction to the design, creation, and maintenance of websites and mobile platforms. Students learn design standards and how to apply them in the design of messages using multiple media. Course progresses from introductory work on web design to a culminating project employing responsive design. (3 credit hours.)
      • No description is available for this course.
    3. Additional Requirements.
      • At least nine (9) credit hours in the concentration must be at the 300–499 level.
      • Except for the GPA requirement, a grade of C- or higher is required for a course to count toward a requirement in the concentration.
      • A GPA of at least 2.000 for all courses taken in the concentration—including those where a grade lower than C- is earned—is required.
  3. Specialization. One (1) of the following Media Specializations (see requirements below):
    • Game Art
    • Game Audio
    • Game Production
    • Web
  4. GPA, Minimum Grade, and Other Requirements. Each of the following:
    1. At least 18 credit hours in the major must be completed in courses taken through the Indiana University Bloomington campus or an IU-administered or IU co-sponsored Overseas Study program.
    2. At least 18 credit hours in the major must be completed at the 300–499 level.
    3. Except for the GPA requirement, a grade of C- or higher is required for a course to count toward a requirement in the major.
    4. A GPA of at least 2.000 for all courses taken in the major—including those where a grade lower than C- is earned—is required.
    5. Exceptions to major requirements may be made with the approval of the department's Director of Undergraduate Studies, subject to final approval by the College of Arts and Sciences.

Bachelor of Arts requirements

The Bachelor of Arts degree requires at least 120 credit hours, to include the following:

  1. College of Arts and Sciences Credit Hours. At least 100 credit hours must come from College of Arts and Sciences disciplines. No more than 42 of these credit hours can come from the major.
  2. Upper Division Courses. At least 42 credit hours (of the 120) must be at the 300–499 level.
  3. College Residency. Following completion of the 60th credit hour toward degree, at least 36 credit hours of College of Arts and Sciences coursework must be completed through the Indiana University Bloomington campus or an IU-administered or IU co-sponsored Overseas Study program.
  4. College GPA. A cumulative grade point average (GPA) of at least 2.000 is required for all courses taken at Indiana University.
  5. CASE Requirements. The following College of Arts and Sciences Education (CASE) requirements must be completed:
    1. CASE Foundations
      1. English Composition: 1 course
      2. Mathematical Modeling: 1 course
    2. CASE Breadth of Inquiry
      1. Arts and Humanities: 4 courses
      2. Natural and Mathematical Sciences: 4 courses
      3. Social and Historical Studies: 4 courses
    3. CASE Culture Studies
      1. Diversity in the United States: 1 course
      2. Global Civilizations and Cultures: 1 course
    4. CASE Critical Approaches: 1 course
    5. CASE Foreign Language: Proficiency in a single foreign language through the second semester of the second year of college-level coursework
    6. CASE Intensive Writing: 1 course
    7. CASE Public Oral Communication: 1 course
  6. Major. Completion of the major as outlined in the Major Requirements section above.