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The Media School

Bachelor of Science in Game Design

Students on Summer 2023, Fall 2023, or Spring 2024 requirements GAMEDSGNBS

The B.S. in Game Design takes a social systems approach to game design, emphasizing the creative symbiosis that develops when game designers combine the age-old arts of storytelling and illustration with powerful new media platforms and state-of-the-art animation to translate their vision into compelling virtual realities. The degree shares its structure with the other undergraduate degrees offered in The Media School, including The Media Core (Managing, Making, Thinking Media) and all College degree requirements, but does not require a concentration or specialization.

Requirements

The major requires at least 54 credit hours, including the requirements listed below.
  1. Media School Core.
    1. Introduction to Media. One (1) course:
      • Media
    2. Managing Media. One (1) course:
      • The Videogame Industry: Systems and Management (recommended)
      • Behind the Prize
      • Introduction to Media Industry and Management
      • Principles of Public Relations
      • Introduction to Advertising and Integrated Marketing Communication
    3. Thinking Media. One (1) course:
      • Introduction to Games
    4. Making Media. One (1) course:
      • Game Technology
  2. Game Design Developmental Skills.
    1. Game Production I. One (1) course:
      • Game Production I
    2. Game Design I. One (1) course:
      • Game Design I
    3. Game Art and Sound. One (1) course:
      • Game Art and Sound
  3. Game Design Portfolio. Prior to enrolling in MSCH-G 400 Game Production II and MSCH-G 410 Game Design II, students must submit a Game Design Portfolio for review. Details about the submission process can be found on the Media School website.
  4. Advanced Game Design.
    1. Game Production II. One (1) course:
      • Game Production II
    2. Game Design II. One (1) course:
      • Game Design II: Systems
    3. Game Workshop I. One (1) course:
      • Game Workshop I: Prototype
    4. Game Workshop II. One (1) course:
      • Game Workshop II: Development
    5. Game Workshop III. One (1) course:
      • Game Workshop III: Publish
  5. Focal Area Courses. Three (3) courses from one (1) of the following focal areas:
    • Art
      • Concept Art for Digital Media
      • Projects in Media (approved topics only; see academic advisor)
      • Field Experience in Media
      • Introduction to 3D Modeling
      • Game Design Topics (approved topics only; see academic advisor)
      • Technical Game Art and Visual Effects
      • Creative Core: Drawing
      • Introduction to 3D Modeling
      • Game Character Art
      • Animation for Digital Media
      • Graphic Design III
      • Computer Graphical Environments
      • Advanced Multimedia
      • Creative Core: 3D Design
      • Drawing I
      • Digital Art: Survey and Practice
      • Graphic Design I
      • Drawing II
      • Digital Video
      • Graphic Design II Production
      • 3D Computer Graphics
      • Video Art
      • Interactive Multimedia
    • Design: Game Design Theory
      • Game Analytics
      • Projects in Media (approved topics only; see academic advisor)
      • Field Experience in Media
      • Game Design Topics (approved topics only; see academic advisor)
      • Game Experience Design
      • Viewing History Through Games
      • Narrative Design
      • Game Aesthetics
      • Virtual Worlds Design
      • Board Game Design
      • Intermediate Microeconomic Theory
      • Intermediate Microeconomic Theory: Honors
      • Models and Theories of Political Decision Making
      • Political Simulations
      • Institutional Analysis and Governance
      • Mathematical Models and Applications I
      • Finite Mathematics
      • Game Theory
      • One of the following:
        • Anthropological Statistics
        • Techniques of Data Analysis
        • Statistical Analysis for Business and Economics
        • Statistical Analysis for Business and Economics: Honors
        • Quantitative Political Analysis
        • Statistical Techniques
        • Statistical Techniques
        • Statistics in Sociology
        • Introduction to Applied Statistical Methods
        • Statistical Techniques
        • Applied Statistical Methods for the Life Sciences
        • Applied Statistical Methods for Business
      • Network Science Applications
      • Introduction to Network Science
    • Design: Games and Mind
      • Game Design Topics (approved topics only; see academic advisor)
      • Game Aesthetics
      • Game Experience Design
      • Perception/Action
      • Human Neuropsychology
      • Decision-making and the Brain
      • Neurobiology of Addictions
      • Behavior Modification
      • Human Factors/Ergonomics
      • Cognitive Psychology
      • Perception/Action
      • Experiments and Models in Cognition
      • Autonomous Robotics
      • Introduction to Artificial Intelligence and Computer Simulation
      • Mathematics and Logic for the Cognitive and Information Sciences
      • Brain and Cognition
    • Management, Advertising and Public Relations
      • Advertising and Consumer Culture
      • Projects in Media (approved topics only; see academic advisor)
      • Field Experience in Media
      • Media and Consumer Behavior
      • Public Relations Campaigns
      • Business Applications in Telecommunications
      • Introduction to Advertising and Integrated Marketing Communication
      • Persuasive Messaging in Media
      • Integrated Marketing Communication Campaign Planning
      • Principles of Public Relations
      • Production Management
      • Media Economics
      • Public Relations Writing
      • Media Management
      • Public Relations Planning and Research
    • Programming
      • Projects in Media
      • Field Experience in Media
      • Game Design Topics (approved topics only; see academic advisor)
      • Artificial Intelligence for Games
      • Virtual Worlds Design
      • Introduction to Computer Science-Honors
      • Introduction to Game Programming
      • Game Development
      • Software Engineering for Information Systems I
      • Introduction to Software Systems, Honors
      • Introduction to Programming I
      • Object-Oriented Software Methods
      • System Programming With C and Unix
      • Introduction to Software Systems
      • Introduction to Computer Science
      • Interactive Graphics
      • Database Concepts
      • Introduction to Artificial Intelligence
      • Digital Multimedia Concepts and Technologies
      • Introduction to Programming II
    • Sound
      1. Sound Design. One (1) course:
        • Game Design Topics (approved topics only; see academic advisor)
        • Production Audio
        • Sound Design
        • Introduction to Midi and Computer Music
      2. Advanced Sound Design. Two (2) courses:
        • Sound for Games and Playable Media I
        • Topics in Music Scoring for Visual Media
        • Current Topics in Media (approved topics only; see academic advisor)
        • Issues in Media (approved topics only; see academic advisor)
        • Journalism Topics (approved topics only; see academic advisor)
        • Projects in Media (Approved by Concentration Coordinator)
        • Computer Music: Design/Perform
  6. Electives. Two (2) courses:
    • Any Media School course
    • Human-Computer Interaction Design and Programming
    • Human-Computer Interaction Design and Programming, Honors
    • Multimedia Arts and Technology
    • Another course approved by the Director of Undergraduate Studies
  7. Major GPA, Hours, and Minimum Grade Requirements.
    1. Major GPA. A GPA of at least 2.000 for all courses taken in the major—including those where a grade lower than C- is earned—is required.
    2. Major Minimum Grade. Except for the GPA requirement, a grade of C- or higher is required for a course to count toward a requirement in the major.
    3. Major Upper Division Credit Hours. At least 18 credit hours in the major must be completed at the 300–499 level.
    4. Major Residency. At least 18 credit hours in the major must be completed in courses taken through the Indiana University Bloomington campus or an IU-administered or IU co-sponsored Overseas Study program.

Major Area Courses
  • Unless otherwise noted below, the following courses are considered in the academic program and will count toward academic program requirements as appropriate:

    • Any course at the 100–499 level with the MSCH subject area prefix—as well as any other subject areas that are deemed functionally equivalent
    • Any course contained on the course lists for the academic program requirements at the time the course is taken—as well as any other courses that are deemed functionally equivalent—except for those listed only under Addenda Requirements
    • Any course directed to a non-Addenda requirement through an approved exception
Exclusions

The following courses cannot be applied toward major requirements:

  • None
  • This program of study cannot be combined with the following:

    • Bachelor of Arts in Journalism (JOURBAJ)
    • Bachelor of Arts in Media (MEDIABA)
    • Bachelor of Fine Arts in Cinematic Arts (CINEARTBFA)
    • Certificate in New Media and Interactive Storytelling (NMISTACRT1)
    • Minor in Black Cinema and Media Studies (BLKCNMDMIN)
    • Minor in Cinema and Media Studies (CNMDASTMIN)
    • Minor in Fashion Media (FAMEDIAMIN)
    • Minor in Film Production (FILMPRDMIN)
    • Minor in Game Design (GAMEDSNMIN)
    • Minor in Global Media (GLVMDIAMIN)
    • Minor in Media and Creative Advertising (MDCRADMIN)
    • Minor in Media and Diversity (MDIADIVMIN)
    • Minor in Media Law and Ethics (MDLWETMIN)
    • Minor in Media Persuasion (MDIAPRSMIN)
    • Minor in Media, Sex and Gender (MDGNDRMIN)
    • Minor in Public Relations (PBLCRELMIN)
    • Minor in Sports Media (SPORTMDMIN)
    • [Name unavailable] (NMISTACRT)

    Exceptions to and substitutions for major requirements may be made with the approval of the unit's Director of Undergraduate Studies, subject to final approval by the College of Arts and Sciences.