The Media School
Concentration in Interactive and Digital Media (Bachelor of Arts in Media)
Students on Summer 2024, Fall 2024, or Spring 2025 requirements MDAC02
Requirements
The major requires at least 36 credit hours (12 in the Media Core and 24 in the Concentration), including the requirements listed below.
- The Media School Core.
- Introduction to Media. One (1) course:
- MSCH-C 101 Media
MSCH-C 101 Media
- Credits
- 3
- Prerequisites
- None
- Description
- Examines the role media play in our lives-at work, at school, among family members, friends, and lovers-and analyzes pressing issues in media and society today, such as privacy, globalization, and convergence.
- Summer 2025CASE SHcourseSpring 2025CASE SHcourseFall 2024CASE SHcourse
- Managing Media. One (1) course:
- MSCH-C 200 The Videogame Industry: Systems and Management
- MSCH-C 203 Foundations of Journalism
- MSCH-C 204 Behind the Prize
- MSCH-C 207 Introduction to Media Industry and Management
- MSCH-C 208 Principles of Public Relations
MSCH-C 200 The Videogame Industry: Systems and Management
- Credits
- 3
- Prerequisites
- None
- Description
- Examines what games are and how they are made. Topics include the games industry: its creative dimensions and economic structures; its history and future; the organization of game development teams; the methods and tools used in game production. Students will gain a deeper and more detailed appreciation for this rapidly evolving, fascinating, and sometimes baffling industry.
- Repeatability
- Credit given for only one of MSCH-C 200 or TEL-T 260.
- Summer 2025CASE SHcourseSpring 2025CASE SHcourseFall 2024CASE SHcourse
MSCH-C 203 Foundations of Journalism
- Credits
- 3
- Prerequisites
- None
- Description
- A robust introduction to the field of journalism and the underlying principles of journalism. Explores the role of journalists and media in American society, the influences of news and entertainment media on audiences, and the role of journalism in modern media environments.
MSCH-C 204 Behind the Prize
- Credits
- 3
- Prerequisites
- None
- Description
- Pulitzer-winning reporters and other award-winning journalists visit the class to share behind-the-scene details of their projects, their ethical choices and the doubts and challenges they faced along the way. The class explores how journalistic prizes are selected and how they shape the future, not just of journalism, but of democracy.
MSCH-C 207 Introduction to Media Industry and Management
- Credits
- 3
- Prerequisites
- None
- Description
- Introductory analysis, using a case-study method, of how media industries such as broadcasting, cable, and telephone are structured, funded, and regulated; how media organizations create and market programs and products, and how they manage their operations.
- Repeatability
- Credit given for only one of MSCH-C 207 or TEL-T 207.
- Summer 2025CASE SHcourseSpring 2025CASE SHcourseFall 2024CASE SHcourse
MSCH-C 208 Principles of Public Relations
- Credits
- 3
- Prerequisites
- None
- Description
- Introduction to public relations. Examines theory and practice of public relations, how public relations operates in organizations, and its impact on stakeholders and society. Topics include approaches to persuasion, media relations, crisis communication, reputation management, and ethics.
- Repeatability
- Credit given for only one of JOUR-J 321, MSCH-C 208, or MSCH-R 321.
- Thinking Media. One (1) course:
- MSCH-C 210 Introduction to Games
- MSCH-C 211 Screening Gender and Sexuality
- MSCH-C 212 Screening Race and Ethnicity
- MSCH-C 213 Introduction to Media Psychology
- MSCH-C 214 Race, Prejudice, and the Media
- MSCH-C 215 History of Videogames
- MSCH-C 216 Social Scientific Perspectives of Gender and Media
- MSCH-C 218 Sports, Media and Society
- MSCH-C 219 Media in the Global Context
- MSCH-C 241 Watching Film
- MSCH-C 247 Screen Cultures
- MSCH-C 249 Media Technologies and Culture
MSCH-C 210 Introduction to Games
- Credits
- 3
- Prerequisites
- None
- Description
- Introduces the idea of games systems by breaking down games into their different components to build a deep game literacy. Students will learn how to learn a new game quickly; teach complex games to others; recognize and excel at the many different games played in everyday life. Where most courses have readings, this course has "gamings," required games for students to play and learn.
- Repeatability
- Credit given for only one of MSCH-C 210 or TEL-T 366.
MSCH-C 211 Screening Gender and Sexuality
- Credits
- 3
- Prerequisites
- None
- Description
- Critically examines how gender and sexuality are mediated through screen and audio-visual media (including film, video, television, radio, internet) and their cultural contexts. Using humanities approaches, topics might focus on popular media production; various genres, movements, and media cycles; specific cultural and historical contexts; impacts of technological change. Screenings may be required.
- Repeatability
- Credit given for only one of CMCL-C 203 or MSCH-C 211.
- Summer 2025CASE SHcourseSpring 2025CASE SHcourseFall 2024CASE SHcourse
MSCH-C 212 Screening Race and Ethnicity
- Credits
- 3
- Prerequisites
- None
- Description
- Critically examines how race and/or ethnicity are mediated through screen and audio-visual media (including film, video, television, radio, internet) and their cultural contexts. Using humanities approaches, topics might focus on representations and debates within mainstream, art, or alternative media. May address histories of race, racism, and racial justice. Screenings may be required.
- Repeatability
- Credit given for only one of CMCL-C 201 or MSCH-C 212.
- Summer 2025CASE DUScourseSpring 2025CASE DUScourseFall 2024CASE DUScourse
- Summer 2025CASE SHcourseSpring 2025CASE SHcourseFall 2024CASE SHcourse
MSCH-C 213 Introduction to Media Psychology
- Credits
- 3
- Prerequisites
- None
- Description
- Examines the construction of social meaning associated with mediated messages as well as the range of uses of and consequences of exposure to mediated messages in individual groups, organizations, and society.
- Summer 2025CASE SHcourseSpring 2025CASE SHcourseFall 2024CASE SHcourse
MSCH-C 214 Race, Prejudice, and the Media
- Credits
- 3
- Prerequisites
- None
- Description
- This course addresses the psychology of racial prejudice and stereotyping and uses this social-scientific framework to examine the impact of media portrayals. We will focus on how race influences our media consumption decisions and how exposure to certain media messages (in entertainment, news, music, video games) could change racial stereotypes.
- Repeatability
- Credit given for only one of MSCH-C 214 or TEL-T 191.
- Summer 2025CASE SHcourseSpring 2025CASE SHcourseFall 2024CASE SHcourse
MSCH-C 215 History of Videogames
- Credits
- 3
- Prerequisites
- None
- Description
- Covers the origin and development of the videogame. Topics include the location and platforms for gaming (arcades, home game consoles, personal computers); social and cultural impacts (stereotypes, gender roles, media effects, violence, regulation and intellectual property); new gaming trends (mobile and social gaming, free-to-play, and cloud gaming).
- Repeatability
- Credit given for only one of MSCH-C 215 or TEL-T 160.
- Summer 2025CASE SHcourseSpring 2025CASE SHcourseFall 2024CASE SHcourse
MSCH-C 216 Social Scientific Perspectives of Gender and Media
- Credits
- 3
- Prerequisites
- None
- Description
- Examines the representation of women in the media and analyzes women's creative work as media producers from a social scientific perspective. The course will include lecture and discussion of areas of critical debate: visual representation across media platforms, women's employment in media industries; women as an audience/consumer group.
- Repeatability
- Credit given for only one of MSCH-C 216 or TEL-T 192.
- Summer 2025CASE DUScourseSpring 2025CASE DUScourseFall 2024CASE DUScourse
- Summer 2025CASE SHcourseSpring 2025CASE SHcourseFall 2024CASE SHcourse
MSCH-C 218 Sports, Media and Society
- Credits
- 3
- Prerequisites
- None
- Description
- Examination of the social and financial relationships between sports organizations, media and society. Study of the social implications of sports media content in light of economic connections between sports media and college and professional sports teams, including how television contracts influence media coverage and how organization-based media influence audience perceptions.
MSCH-C 219 Media in the Global Context
- Credits
- 3
- Prerequisites
- None
- Description
- Surveys media industries, products, and publics outside the United States context (e.g., Asia, Africa, Europe, Latin America). Analyzes regional media in relation to local/global historical, economic, and social processes. Screenings may be required.
- Repeatability
- Credit given for only one of MSCH-C 219 or CMCL-C 202.
- Summer 2025CASE GCCcourseSpring 2025CASE GCCcourseFall 2024CASE GCCcourse
- Summer 2025CASE SHcourseSpring 2025CASE SHcourseFall 2024CASE SHcourse
MSCH-C 241 Watching Film
- Credits
- 3
- Prerequisites
- None
- Description
- Introduction to the power, pleasure, politics, and possibilities of cinema. Opportunity to develop film literacy through a better understanding of how film is and has been constructed and experienced. Provides critical techniques for analyzing and appreciating the many forms film has taken.
MSCH-C 247 Screen Cultures
- Credits
- 3
- Prerequisites
- None
- Description
- Draws on theories of screen-based spectatorship and the spatial, material, and performative aspects of screens to present a historically-grounded comparative analysis of the relationship between screen technologies and cultural screen practices. Focuses on public and urban screens, mobile screens, touch screens, and interactive screen-based installations.
MSCH-C 249 Media Technologies and Culture
- Credits
- 3
- Prerequisites
- None
- Description
- Explores how our understandings and experiences of culture and everyday life are transformed as media technology re-design, re-shape, re-administer, and re-organize our daily routines, habitats, habits, identities, and modes of communication.
- Summer 2025CASE SHcourseSpring 2025CASE SHcourseFall 2024CASE SHcourse
- Making Media. One (1) course:
- MSCH-C 250 Story Lab I
MSCH-C 250 Story Lab I
- Credits
- 3
- Prerequisites
- None
- Description
- Intensive, hands-on course introduces storytelling skills, techniques and tools for effective media creation in a digital, multi-platform environment and provides the knowledge and skills needed for success in higher-level, more specialized courses of study across the Media School curriculum, including advertising, digital media, journalism, and public relations.
- Grading
- Students are able to earn credit for only one of the following: MSCH-C 250; JOUR-J 210; MSCH-C 226; MSCH-C 21001
- Introduction to Media. One (1) course:
- Concentration.
- Game Technology. One (1) course:
- MSCH-C 220 Game Technology
MSCH-C 220 Game Technology
- Credits
- 3
- Prerequisites
- None
- Description
- Provides a survey of current technologies for creating games. These tools are also appropriate for projects in virtual and augmented reality and interactive journalism. Students acquire competency in several game engines demonstrated by the creation of several digital game prototypes using recently released tools.
- Digital Media Production. Five (5) courses:
- MSCH-G 300 Game Production I
- MSCH-G 320 Game Art and Sound
- MSCH-G 340 Animation for Digital Media
- MSCH-G 360 Game Experience Design
- MSCH-G 366 Narrative Design
- MSCH-G 372 Board Game Design
- MSCH-G 390 Topics in Game Design and Development
- MSCH-G 420 Game Character Art
- MSCH-G 430 Introduction to 3D Modeling
- MSCH-G 444 Viewing History Through Games
- MSCH-G 480 Virtual Worlds Design
- MSCH-J 362 Journalism Multimedia Storytelling
- MSCH-J 363 Web and Mobile Design
- MSCH-J 365 Graphic Design I
- MSCH-J 464 Infographics
- MSCH-J 465 Graphic Design II
- MSCH-X 360 The Media School in Los Angeles
- MSCH-X 373 Media Internship in Los Angeles
MSCH-G 300 Game Production I
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 220 or INFO-I 210
- Description
- Students will learn how to make digital game prototypes gaining hands-on experience while working in teams and using game engines such as Unity and Unreal. Students will develop sound teamwork practices such as appropriate and timely communication, version control, and leadership; employ production methods such as agile and waterfall; and develop essential playtesting methods.
- Repeatability
- Credit given for only one of MSCH-G 300 or TEL-T 361.
MSCH-G 320 Game Art and Sound
- Credits
- 3
- Prerequisites
- None
- Description
- A general introduction to concepts, techniques, and tools for creating audio, visual, and narrative assets used in computer games and digitally mediated environments, including sound editing and synthesis, frame-based and procedural animation, and non-linear story writing. Students will create original sounds, write and edit computer code, and author multiform narratives while studying their roles in emerging and complex systems.
- Repeatability
- Credit given for only one of MSCH-G 320 or TEL-T 284.
MSCH-G 340 Animation for Digital Media
- Credits
- 3
- Prerequisites
- None
- Description
- Covers rigging, 3D animation, 2D animation, motion capture, and best practices for animating for specific platforms like film, games, and commercial uses.
MSCH-G 360 Game Experience Design
- Credits
- 3
- Prerequisites
- None
- Description
- Design game interfaces, integrating them into a game engine. Gain strong visual design skills (typography, color schemes, iconography), learning how to apply them. Finish the course with several portfolio pieces. Beyond game design, the course may be of interest to designers in web and software development.
MSCH-G 366 Narrative Design
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 210; or consent of instructor
- Description
- Focuses on story and narrative design of video games. Explores interactive storytelling, terms and tools to critique and understand game narratives more deeply, and practice in the implementation and execution of story ideas within the world of video games.
MSCH-G 372 Board Game Design
- Credits
- 3
- Prerequisites
- None
- Description
- Explores the design of conflict systems for games. Students will learn fundamental theories of conflict design (e.g. game theory) and advanced design tools (e.g. spreadsheets). Theories and tools will be applied to popular video and board games.
MSCH-G 390 Topics in Game Design and Development
- Credits
- 1–4 credit hours
- Prerequisites
- None
- Description
- Topical course dealing with changing subjects and material from term to term.
- Repeatability
- May be repeated with different topics for a maximum of 8 credit hours in MSCH-G 390 and MSCH-G 290.
MSCH-G 420 Game Character Art
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-G 320; or consent of instructor
- Description
- Covers 3D modeling and character development for games. Introduces the tools and techniques to create clean base meshes for game engines. Uses UV layouts to create characters, props, vehicles, weapons, and static mesh environments. Includes peer critiques, as well as discussions about project deadlines, tools and techniques, methodologies, and results.
MSCH-G 430 Introduction to 3D Modeling
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-G 320; or consent of instructor
- Description
- Advanced 3D seminar. Topics may include 3D modeling for games and interactive storytelling, 3D modeling for film and television, 3D modeling for the Web, 3D modeling and machinima, programming and scripting for dynamic effects in 3D environments, motion capture and 3D. Lab fee required.
MSCH-G 444 Viewing History Through Games
- Credits
- 3
- Prerequisites
- None
- Description
- Explores important elements of human history through the prism of video games. Examines historical events as they have been portrayed through the medium of games as well as how aspects of history can be overemphasized or obscured by game portrayals. Covers historical events from a variety of time periods.
MSCH-G 480 Virtual Worlds Design
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-G 300 and MSCH-G 310
- Description
- Provides an intensive introduction to the design and technical development of virtual worlds and massively multiplayer online games (MMOs). Topics include designing for persistence in a virtual world, world simulation, long-term player goals, and social interactivity.
MSCH-J 362 Journalism Multimedia Storytelling
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 250 or MSCH-C 226; or consent of instructor
- Description
- Provides hands-on experiences in reporting, editing and presenting stories through images, sound, and spoken word. Goes beyond the basics skills to work with advanced cameras and software. Explores the use of emerging technologies for delivering truth to audiences of various types of media.
MSCH-J 363 Web and Mobile Design
- Credits
- 3
- Prerequisites
- C- in MSCH-C 250, or consent of instructor
- Description
- Introduction to the design, creation, and maintenance of websites and mobile platforms. Students learn design standards and how to apply them in the design of messages using multiple media. Course progresses from introductory work on web design to a culminating project employing responsive design.
MSCH-J 365 Graphic Design I
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 250 or MSCH-C 226
- Description
- Instruction in page design, illustration and web design informed by design theory emphasizing critical thinking, creative problem solving, and ethical practice. Uses Adobe programs, HTML, CSS, and other coding to produce original media projects for mass and targeted audiences.
- Repeatability
- Credit given for only one of MSCH-J 365 or MSCH-J 463.
MSCH-J 464 Infographics
- Credits
- 3
- Prerequisites
- C- or higher in MSCH-J 365, or consent of instructor
- Description
- Analysis of quantitative data and creation of visual informational graphics for media audiences. Introduction to interactive data visualization through scripting and online tools. Creation of chart packages, data maps and explanatory diagrams for publication to mass and targeted audiences.
- Repeatability
- Credit given for only one of JOUR-J 464 or MSCH-J 464.
MSCH-J 465 Graphic Design II
- Credits
- 3
- Prerequisites
- C- or higher in MSCH-J 365, or consent of instructor
- Description
- Continues from Graphic Design I, incorporating advanced digital graphic design skills and creative problem solving for a series of media projects using illustration, logo design, creative typography and layout in a variety of media formats including print and interactive design for mobile devices.
- Repeatability
- Credit given for only one of JOUR-J 465 or MSCH-J 465.
MSCH-X 360 The Media School in Los Angeles
- Credits
- 1–4 credit hours
- Prerequisites
- Must be accepted into the Media School's Semester in Los Angeles program
- Description
- Focuses on topics relevant to the Media School's Semester in Los Angeles program. Explores various aspects of the entertainment and media industries under the instruction of industry professionals.
- Repeatability
- May be repeated with different topics for a maximum of 15 credit hours.
MSCH-X 373 Media Internship in Los Angeles
- Credits
- 1–6 credit hours
- Prerequisites
- At least sophomore standing; at least 12 credit hours completed in the school; and application for internship credit approved by the school. Application is available on the Media School website
- Description
- Faculty-supervised work in a media field related to student's academic interests. Credits based on at least 45 work hours per credit hour with a maximum of 6 credit hours applied toward any MSCH degree or concentration. Student must write a critical analysis paper and be evaluated by a workplace supervisor.
- Repeatability
- May be repeated up to 6 times for a maximum of 6 credit hours.
- Grading
- S/F grading
- Digital Media Elective. Two (2) additional courses:
- MSCH-C 320 Social Media Tactics
- MSCH-D 301 Media Technologies and Culture II
- MSCH-D 302 Games, Culture, and Society
- MSCH-D 331 Social Media Cultures
- MSCH-D 337 Digital Media
- MSCH-G 300 Game Production I
- MSCH-G 320 Game Art and Sound
- MSCH-G 350 Game Analytics
- MSCH-G 390 Topics in Game Design and Development
- MSCH-G 421 Sound for Games and Playable Media I
- MSCH-G 440 Game Aesthetics
- MSCH-H 310 Honors Media Topics (approved topics only; see academic advisor)
- MSCH-J 331 Podcasting and Audio Storytelling
- MSCH-J 431 Advanced Podcasting and Audio Storytelling
- MSCH-R 455 Social Media Communication Strategies
- MSCH-X 360 The Media School in Los Angeles
- MSCH-X 373 Media Internship in Los Angeles
- MSCH-X 472 Media Internship
MSCH-C 320 Social Media Tactics
- Credits
- 3
- Prerequisites
- None
- Description
- Provides the knowledge and critical thinking skills needed to better understand social media, how they are utilized across fields such as advertising, journalism, media management and public relations, and what tactical and strategic considerations are necessary to most effectively use social networking tools in commercial and non-profit communication.
MSCH-D 301 Media Technologies and Culture II
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 215, MSCH-C 247, or MSCH-C 249
- Description
- Critically examines media technologies and their design, production, consumption and regulation. Explores historical and contemporary media technologies to make sense of their impact on politics, power, and meaning.
MSCH-D 302 Games, Culture, and Society
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 215, MSCH-C 247, or MSCH-C 249; or consent of instructor
- Description
- Interrogates digital and analog game play as a rich cultural practice and as a means of identity formation, performance, and representation as well as the role game design plays in structuring social and political relations.
MSCH-D 331 Social Media Cultures
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 101; or consent of instructor
- Description
- None
- Repeatability
- Social media technologies are an integral part of social life. This course helps students develop a vocabulary for understanding social media critically and analytically. Content includes a history of social media technologies, examinations of how people construct identities and relationships on social media, and how misinformation affects online experiences.
MSCH-D 337 Digital Media
- Credits
- 3
- Prerequisites
- None
- Description
- Develops frameworks for understanding new media technologies in social contexts. Compares computing, networked digital media, and social media to prior eras of technological change, focusing on interactions among technological, industrial, regulatory, social, and cultural forces.
- Repeatability
- May be repeated with a different topic for a maximum of 6 credit hours.
MSCH-G 300 Game Production I
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 220 or INFO-I 210
- Description
- Students will learn how to make digital game prototypes gaining hands-on experience while working in teams and using game engines such as Unity and Unreal. Students will develop sound teamwork practices such as appropriate and timely communication, version control, and leadership; employ production methods such as agile and waterfall; and develop essential playtesting methods.
- Repeatability
- Credit given for only one of MSCH-G 300 or TEL-T 361.
MSCH-G 320 Game Art and Sound
- Credits
- 3
- Prerequisites
- None
- Description
- A general introduction to concepts, techniques, and tools for creating audio, visual, and narrative assets used in computer games and digitally mediated environments, including sound editing and synthesis, frame-based and procedural animation, and non-linear story writing. Students will create original sounds, write and edit computer code, and author multiform narratives while studying their roles in emerging and complex systems.
- Repeatability
- Credit given for only one of MSCH-G 320 or TEL-T 284.
MSCH-G 350 Game Analytics
- Credits
- 3
- Prerequisites
- None
- Description
- Covers working with detailed game data, including formulating questions, specifying statistics, extracting data, isolating variables of interest, analyzing those variables, and visualizing the results. Students will work with industry standard tools, methods, and real-world data.
MSCH-G 390 Topics in Game Design and Development
- Credits
- 1–4 credit hours
- Prerequisites
- None
- Description
- Topical course dealing with changing subjects and material from term to term.
- Repeatability
- May be repeated with different topics for a maximum of 8 credit hours in MSCH-G 390 and MSCH-G 290.
MSCH-G 421 Sound for Games and Playable Media I
- Credits
- 3
- Prerequisites
- MSCH-G 320; and consent of instructor
- Description
- Explores the theoretical, creative, and technical issues surrounding audio and interaction in games and virtual worlds, virtual reality, augmented reality, art installations, and smartphone applications. Provides the skills needed to construct sound environments that are relevant to visual media and responsive to interactions that happen within a variety of mediated environments.
MSCH-G 440 Game Aesthetics
- Credits
- 3
- Prerequisites
- None
- Description
- Build simple digital and tabletop games that explore different philosophical and artistic approaches to game creation. Gain the ability to choose appropriate styles to convey a particular message within a game.
MSCH-H 310 Honors Media Topics
- Credits
- 3
- Prerequisites
- Must be a current Ernie Pyle Scholar (EPS), Media Scholar (MS), Media School Academic Honors Scholar, or Hutton Honors College student
- Description
- Covers a variety of topics from various media disciplines, including advertising, game design, journalism, law and public policy, media criticism, media production, and public relations. Develops advanced understanding of media topics and how media systems connect with culture, politics, and society. Evaluates and critically analyzes the underlying assumptions of media.
- Repeatability
- May be repeated with different topics for a maximum of 9 credit hours.
MSCH-J 331 Podcasting and Audio Storytelling
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 226 or MSCH-C 250; or consent of instructor
- Description
- Explores podcasting and audio storytelling as mediums of expression and content, through both listening and production. Provides practice in technical skills for audio storytelling and the application of those skills to the processes of finding stories, interviewing guests, and writing scripts.
MSCH-J 431 Advanced Podcasting and Audio Storytelling
- Credits
- 3
- Prerequisites
- MSCH-J 331 or consent of instructor
- Description
- Imparts an understanding of how audio production and editing work in a professional setting. Hones the technical skills required for production. Focuses on improving work quality, developing the speed and efficiency required in professional settings, and learning the critical listening skills needed to edit individually and in collaboration.
MSCH-R 455 Social Media Communication Strategies
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 101 or MSCH-C 208
- Description
- Examines how social media can be used as an effective component of an organization\'s communication management strategy and when it can potentially hamper effectiveness. Covers the use of monitoring and measurement research tools and metrics to evaluate the effects of communication campaigns on organizational outcomes.
MSCH-X 360 The Media School in Los Angeles
- Credits
- 1–4 credit hours
- Prerequisites
- Must be accepted into the Media School's Semester in Los Angeles program
- Description
- Focuses on topics relevant to the Media School's Semester in Los Angeles program. Explores various aspects of the entertainment and media industries under the instruction of industry professionals.
- Repeatability
- May be repeated with different topics for a maximum of 15 credit hours.
MSCH-X 373 Media Internship in Los Angeles
- Credits
- 1–6 credit hours
- Prerequisites
- At least sophomore standing; at least 12 credit hours completed in the school; and application for internship credit approved by the school. Application is available on the Media School website
- Description
- Faculty-supervised work in a media field related to student's academic interests. Credits based on at least 45 work hours per credit hour with a maximum of 6 credit hours applied toward any MSCH degree or concentration. Student must write a critical analysis paper and be evaluated by a workplace supervisor.
- Repeatability
- May be repeated up to 6 times for a maximum of 6 credit hours.
- Grading
- S/F grading
MSCH-X 472 Media Internship
- Credits
- 1–3 credit hours
- Prerequisites
- At least junior standing; at least 12 credit hours completed in the school; and application for internship credit approved by the school
- Notes
- Application is available on the Media School website
- Description
- Faculty-supervised work in a media field related to student's academic interests. Credits based on at least 45 work hours per credit hour with a maximum of 6 credit hours applied toward the B.A. in Media or the B.S. in Game Design. Student must write a critical analysis paper and be evaluated by a workplace supervisor.
- Repeatability
- May be repeated for a maximum of 6 credit hours in CMCL-C 382, MSCH-I 382, MSCH-I 497, MSCH-X 472, or TEL-T 497.
- Grading
- S/F grading.
- Additional Requirements.
- At least nine (9) credit hours in the concentration must be at the 300–499 level.
- Except for the GPA requirement, a grade of C- or higher is required for a course to count toward a requirement in the concentration.
- A GPA of at least 2.000 for all courses taken in the concentration—including those where a grade lower than C- is earned—is required.
- Game Technology. One (1) course:
- Major GPA, Hours, and Minimum Grade Requirements.
- Major GPA. A GPA of at least 2.000 for all courses taken in the major—including those where a grade lower than C- is earned—is required.
- Major Minimum Grade. Except for the GPA requirement, a grade of C- or higher is required for a course to count toward a requirement in the major.
- Major Upper Division Credit Hours. At least 18 credit hours in the major must be completed at the 300–499 level.
- Major Residency. At least 18 credit hours in the major must be completed in courses taken through the Indiana University Bloomington campus or an IU-administered or IU co-sponsored Overseas Study program.
- College Breadth. At least 58 credit hours must be completed in courses from College of Arts and Sciences disciplines outside of the major area.
Major Area Courses
-
Unless otherwise noted below, the following courses are considered in the academic program and will count toward academic program requirements as appropriate:
- Any course at the 100–499 level with the
MSCH
prefix—as well as any other subject areas that are deemed functionally equivalent - Any course contained on the course lists for the academic program requirements—as well as any other courses that are deemed functionally equivalent—except for those listed only under Addenda Requirements
- Any course directed to a non-Addenda requirement through an approved exception
- Any course, consistent with the policies herein, that is part of a concentration, track, and/or specialization being pursued as part of this academic program
- Any course at the 100–499 level with the
Exclusions
The following courses cannot be applied toward major requirements or the College Breadth requirement:
Restrictions
The following restrictions apply to the minimum credit hours required in the major:
- No more than 6 credit hours of the following may count toward the concentration:
- MSCH-X 360 The Media School in Los Angeles
MSCH-X 360 The Media School in Los Angeles
- Credits
- 1–4 credit hours
- Prerequisites
- Must be accepted into the Media School's Semester in Los Angeles program
- Description
- Focuses on topics relevant to the Media School's Semester in Los Angeles program. Explores various aspects of the entertainment and media industries under the instruction of industry professionals.
- Repeatability
- May be repeated with different topics for a maximum of 15 credit hours.
This program of study cannot be combined with the following:
- Bachelor of Arts in Journalism (JOURBAJ)
- Bachelor of Fine Arts in Cinematic Arts (CINEARTBFA)
- Bachelor of Science in Game Design (GAMEDSGNBS)
- Certificate in New Media and Interactive Storytelling (NMISTACRT1)
- Minor in Black Cinema and Media Studies (BLKCNMDMIN)
- Minor in Cinema and Media Studies (CNMDASTMIN)
- Minor in Fashion Media (FAMEDIAMIN)
- Minor in Film Production (FILMPRDMIN)
- Minor in Game Design (GAMEDSNMIN)
- Minor in Global Media (GLVMDIAMIN)
- Minor in Media and Creative Advertising (MDCRADMIN)
- Minor in Media and Diversity (MDIADIVMIN)
- Minor in Media Law and Ethics (MDLWETMIN)
- Minor in Media Persuasion (MDIAPRSMIN)
- Minor in Media, Sex and Gender (MDGNDRMIN)
- Minor in Public Relations (PBLCRELMIN)
- Minor in Sports Media (SPORTMDMIN)
- [Name unavailable] (NMISTACRT)
Exceptions to and substitutions for major requirements may be made with the approval of the unit's Director of Undergraduate Studies, subject to final approval by the College of Arts and Sciences.
The Bachelor of Arts degree requires at least 120 credit hours, to include the following:
- College of Arts and Sciences Credit Hours. At least 100 credit hours must come from College of Arts and Sciences disciplines.
- Upper Division Courses. At least 42 credit hours (of the 120) must be at the 300–499 level.
- College Residency. Following completion of the 60th credit hour toward degree, at least 36 credit hours of College of Arts and Sciences coursework must be completed through the Indiana University Bloomington campus or an IU-administered or IU co-sponsored Overseas Study program.
- College GPA. A College grade point average (GPA) of at least 2.000 is required.
- CASE Requirements. The following College of Arts and Sciences Education (CASE) requirements must be completed:
- CASE Foundations
- CASE Breadth of Inquiry
- CASE Culture Studies
- CASE Critical Approaches: 1 course
- CASE Foreign Language: Proficiency in a single foreign language through the second semester of the second year of college-level coursework
- CASE Intensive Writing: 1 course
- CASE Public Oral Communication: 1 course
- CASE Sustainability Literacy: 1 course
- Major. Completion of the major as outlined in the Major Requirements section above.
Most students must also successfully complete the Indiana University Bloomington General Education program.
Subject areas
- Any AAAD course that carries degree credit
- Any AAST course that carries degree credit
- Any ABEH course that carries degree credit
- Any AFRI course that carries degree credit
- Any AMST course that carries degree credit
- Any ANTH course that carries degree credit
- Any ARTH course that carries degree credit
- Any ASCS course that carries degree credit
- Any AST course that carries degree credit
- Any BIOC course that carries degree credit
- Any BIOL course that carries degree credit
- Any BIOT course that carries degree credit
- Any CEUS course that carries degree credit
- Any CHEM course that carries degree credit
- Any CJUS course that carries degree credit
- Any CLAS course that carries degree credit
- Any CLLC course that carries degree credit
- Any CMLT course that carries degree credit
- Any COGS course that carries degree credit
- Any COLL course that carries degree credit
- Any EALC course that carries degree credit
- Any EAS course that carries degree credit
- Any ECON course that carries degree credit
- Any ENG course that carries degree credit
- Any EURO course that carries degree credit
- Any FOLK course that carries degree credit
- Any FRIT course that carries degree credit
- Any GEOG course that carries degree credit
- Any GER course that carries degree credit
- Any GLLC course that carries degree credit
- Any GNDR course that carries degree credit
- Any HHC course that carries degree credit
- Any HISP course that carries degree credit
- Any HIST course that carries degree credit
- Any HON course that carries degree credit
- Any HPSC course that carries degree credit
- Any HUBI course that carries degree credit
- Any IMP course that carries degree credit
- Any INST course that carries degree credit
- Any INTL course that carries degree credit
- Any JSTU course that carries degree credit
- Any LAMP course that carries degree credit
- Any LATS course that carries degree credit
- Any LING course that carries degree credit
- Any LTAM course that carries degree credit
- Any MATH course that carries degree credit
- Any MELC course that carries degree credit
- Any MEST course that carries degree credit
- Any MLS course that carries degree credit
- Any MSCH course that carries degree credit
- Any NEUS course that carries degree credit
- Any OVST course that carries degree credit
- Any PACE course that carries degree credit
- Any PHIL course that carries degree credit
- Any PHYS course that carries degree credit
- Any POLS course that carries degree credit
- Any PSY course that carries degree credit
- Any REEI course that carries degree credit
- Any REL course that carries degree credit
- Any RMI course that carries degree credit
- Any SEAS course that carries degree credit
- Any SGIS course that carries degree credit
- Any SLAV course that carries degree credit
- Any SLHS course that carries degree credit
- Any SLST course that carries degree credit
- Any SOAD course that carries degree credit
- Any SOC course that carries degree credit
- Any STAT course that carries degree credit
- Any THTR course that carries degree credit
Students will be able to:
- Design and visualize their creative work as interactive, data-driven documents on the Web platform;
- Master principles of audience-centered design to maximize the impact and utility of their creative projects;
- Work in (or contribute to) creative teams effectively. They will be able to speak intelligently to colleagues with other areas of expertise, and to constructively critique the work of others;
- Demonstrate familiarity with basic tools (for example, Web development languages, version control, Adobe Design Suite), be able to solve technical problems and know how and where to seek information for emerging tools and technologies; and
- Evaluate the usability of digital media and adjust their designs based on A/B testing, prototyping, critiquing & play testing.