The Media School
Bachelor of Science in Game Design
Students on Summer 2019, Fall 2019, or Spring 2020 requirements GAMEDSGNBS
Requirements
The major requires at least 54 credit hours, including the requirements listed below.
- Media School Core.
- Introduction to Media. One (1) course:
- MSCH-C 101 Media
MSCH-C 101 Media
- Credits
- 3
- Prerequisites
- None
- Description
- Examines the role media play in our lives-at work, at school, among family members, friends, and lovers-and analyzes pressing issues in media and society today, such as privacy, globalization, and convergence.
- Fall 2024CASE SHcourse
- Managing Media. One (1) course:
- MSCH-C 200 The Videogame Industry: Systems and Management (recommended)
- MSCH-C 204 Behind the Prize
- MSCH-C 207 Introduction to Media Industry and Management
- MSCH-C 208 Principles of Public Relations
- MSCH-C 209 Introduction to Advertising and Integrated Marketing Communication
MSCH-C 200 The Videogame Industry: Systems and Management
- Credits
- 3
- Prerequisites
- None
- Description
- Examines what games are and how they are made. Topics include the games industry: its creative dimensions and economic structures; its history and future; the organization of game development teams; the methods and tools used in game production. Students will gain a deeper and more detailed appreciation for this rapidly evolving, fascinating, and sometimes baffling industry.
- Repeatability
- Credit given for only one of MSCH-C 200 or TEL-T 260.
- Fall 2024CASE SHcourse
MSCH-C 204 Behind the Prize
- Credits
- 3
- Prerequisites
- None
- Description
- Pulitzer-winning reporters and other award-winning journalists visit the class to share behind-the-scene details of their projects, their ethical choices and the doubts and challenges they faced along the way. The class explores how journalistic prizes are selected and how they shape the future, not just of journalism, but of democracy.
MSCH-C 207 Introduction to Media Industry and Management
- Credits
- 3
- Prerequisites
- None
- Description
- Introductory analysis, using a case-study method, of how media industries such as broadcasting, cable, and telephone are structured, funded, and regulated; how media organizations create and market programs and products, and how they manage their operations.
- Repeatability
- Credit given for only one of MSCH-C 207 or TEL-T 207.
- Fall 2024CASE SHcourse
MSCH-C 208 Principles of Public Relations
- Credits
- 3
- Prerequisites
- None
- Description
- Introduction to public relations. Examines theory and practice of public relations, how public relations operates in organizations, and its impact on stakeholders and society. Topics include approaches to persuasion, media relations, crisis communication, reputation management, and ethics.
- Repeatability
- Credit given for only one of JOUR-J 321, MSCH-C 208, or MSCH-R 321.
MSCH-C 209 Introduction to Advertising and Integrated Marketing Communication
- Credits
- 3
- Prerequisites
- None
- Description
- Examines principles of media advertising and applications across platforms and audiences. Analyzes the advertising industry structures and processes, including the roles of agencies, creative teams, station representatives, and buyers. Topics include the social and individual effects of advertising, ethical issues in advertising, and considerations for advertising in a global marketplace.
- Repeatability
- Credit given for only one of MSCH, C 209, MSCH-A 300, MSCH-A 320, MSCH-A 337.
- Thinking Media. One (1) course:
- MSCH-C 210 Introduction to Games
MSCH-C 210 Introduction to Games
- Credits
- 3
- Prerequisites
- None
- Description
- Introduces the idea of games systems by breaking down games into their different components to build a deep game literacy. Students will learn how to learn a new game quickly; teach complex games to others; recognize and excel at the many different games played in everyday life. Where most courses have readings, this course has "gamings," required games for students to play and learn.
- Repeatability
- Credit given for only one of MSCH-C 210 or TEL-T 366.
- Making Media. One (1) course:
- MSCH-C 220 Game Technology
MSCH-C 220 Game Technology
- Credits
- 3
- Prerequisites
- None
- Description
- Provides a survey of current technologies for creating games. These tools are also appropriate for projects in virtual and augmented reality and interactive journalism. Students acquire competency in several game engines demonstrated by the creation of several digital game prototypes using recently released tools.
- Introduction to Media. One (1) course:
- Game Design Developmental Skills.
- Game Production I. One (1) course:
- MSCH-G 300 Game Production I
MSCH-G 300 Game Production I
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 220 or INFO-I 210
- Description
- Students will learn how to make digital game prototypes gaining hands-on experience while working in teams and using game engines such as Unity and Unreal. Students will develop sound teamwork practices such as appropriate and timely communication, version control, and leadership; employ production methods such as agile and waterfall; and develop essential playtesting methods.
- Repeatability
- Credit given for only one of MSCH-G 300 or TEL-T 361.
- Game Design I. One (1) course:
- MSCH-G 310 Game Design I
MSCH-G 310 Game Design I
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 210
- Description
- Examines the structural and formal elements of games. Explores the theory of game design through deconstruction of tabletop games. Students will create, present, and analyze games in numerous contexts.
- Repeatability
- Credit given for only one of MSCH-G 310 or TEL-T 367.
- Game Art and Sound. One (1) course:
- MSCH-G 320 Game Art and Sound
MSCH-G 320 Game Art and Sound
- Credits
- 3
- Prerequisites
- None
- Description
- A general introduction to concepts, techniques, and tools for creating audio, visual, and narrative assets used in computer games and digitally mediated environments, including sound editing and synthesis, frame-based and procedural animation, and non-linear story writing. Students will create original sounds, write and edit computer code, and author multiform narratives while studying their roles in emerging and complex systems.
- Repeatability
- Credit given for only one of MSCH-G 320 or TEL-T 284.
- Game Production I. One (1) course:
- Advanced Game Design.
- Game Production II. One (1) course:
- MSCH-G 400 Game Production II
MSCH-G 400 Game Production II
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-G 300 and MSCH-G 320
- Description
- Student development teams learn advanced techniques for conceiving and producing games. Course uses state-of-the-art game engines and industry production methods such as agile and waterfall with practice in overcoming obstacles such as bugs, poor communication, absent leadership. Prototypes will be tested and analyzed in statistical form.
- Game Design II. One (1) course:
- MSCH-G 410 Game Design II: Systems
MSCH-G 410 Game Design II: Systems
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-G 310
- Description
- This course will develop the student's ability to design game systems. Readings will be taken from systems design theory, social sciences, and engineering. Students will create systems in different software packages.
- Game Workshop I. One (1) course:
- MSCH-G 450 Game Workshop I: Prototype
MSCH-G 450 Game Workshop I: Prototype
- Credits
- 4
- Prerequisites
- A grade of C or higher in MSCH-G 400 and MSCH-G 410
- Description
- Development and implementation of game design project under direction of faculty supervisor.
- Repeatability
- Credit given for only one of MSCH-G 450 or TEL-T 460.
- Game Workshop II. One (1) course:
- MSCH-G 460 Game Workshop II: Development
MSCH-G 460 Game Workshop II: Development
- Credits
- 4
- Prerequisites
- A grade of C- or higher in MSCH-G 450
- Description
- Teams formed in MSCH-G 450 continue to work on their projects, focusing on the rapid iterative production cycles, working toward a fixed deadline. Impacts on players and culture assessed through testing and critique. Students will be required to submit their prototype to outside competition, such as a juried independent games festival.
- Game Workshop III. One (1) course:
- MSCH-G 470 Game Workshop III: Publish
MSCH-G 470 Game Workshop III: Publish
- Credits
- 4
- Prerequisites
- A grade of C- or higher in MSCH-G 460
- Description
- Development and implementation of a game design project under the direction of a faculty supervisor.
- Game Production II. One (1) course:
- Electives.
- Focal Area. At least three (3) courses from one (1) of the following focal areas:
- Art
- MSCH-G 340 Animation for Digital Media
- MSCH-G 390 Topics in Game Design and Development (approved topics only; see academic advisor)
- MSCH-G 420 Game Character Art
- MSCH-G 424 Concept Art for Digital Media
- MSCH-G 430 Introduction to 3D Modeling
- MSCH-G 430 Introduction to 3D Modeling
- MSCH-G 434 Technical Game Art and Visual Effects
- MSCH-X 478 Field Experience in Media
- MSCH-X 490 Projects in Media (approved topics only; see academic advisor)
- SOAD-A 102 Creative Core: Drawing
- SOAD-A 103 Creative Core: 3D Design
- SOAD-S 200 Drawing I
- SOAD-S 210 Digital Art: Survey and Practice
- SOAD-S 250 Graphic Design I
- SOAD-S 300 Drawing II
- SOAD-S 310 Interactive Multimedia
- SOAD-S 311 Video Art
- SOAD-S 313 3D Computer Graphics
- SOAD-S 352 Graphic Design II Production
- SOAD-S 410 Advanced Multimedia
- SOAD-S 411 Digital Video
- SOAD-S 413 Computer Graphical Environments
- SOAD-S 450 Graphic Design III
MSCH-G 340 Animation for Digital Media
- Credits
- 3
- Prerequisites
- None
- Description
- Covers rigging, 3D animation, 2D animation, motion capture, and best practices for animating for specific platforms like film, games, and commercial uses.
MSCH-G 390 Topics in Game Design and Development
- Credits
- 1–4 credit hours
- Prerequisites
- None
- Description
- Topical course dealing with changing subjects and material from term to term.
- Repeatability
- May be repeated with different topics for a maximum of 8 credit hours in MSCH-G 390 and MSCH-G 290.
MSCH-G 420 Game Character Art
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-G 320; or consent of instructor
- Description
- Covers 3D modeling and character development for games. Introduces the tools and techniques to create clean base meshes for game engines. Uses UV layouts to create characters, props, vehicles, weapons, and static mesh environments. Includes peer critiques, as well as discussions about project deadlines, tools and techniques, methodologies, and results.
MSCH-G 424 Concept Art for Digital Media
- Credits
- 3
- Prerequisites
- None
- Description
- Covers techiques for creating effective concept art for games and other digital media.
MSCH-G 430 Introduction to 3D Modeling
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-G 320; or consent of instructor
- Description
- Advanced 3D seminar. Topics may include 3D modeling for games and interactive storytelling, 3D modeling for film and television, 3D modeling for the Web, 3D modeling and machinima, programming and scripting for dynamic effects in 3D environments, motion capture and 3D. Lab fee required.
MSCH-G 430 Introduction to 3D Modeling
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-G 320; or consent of instructor
- Description
- Advanced 3D seminar. Topics may include 3D modeling for games and interactive storytelling, 3D modeling for film and television, 3D modeling for the Web, 3D modeling and machinima, programming and scripting for dynamic effects in 3D environments, motion capture and 3D. Lab fee required.
MSCH-G 434 Technical Game Art and Visual Effects
- Credits
- 3
- Prerequisites
- None
- Description
- Covers the technical aspects of creating art for games and other digital media, as well as specific techiques for creating visual effects.
MSCH-X 478 Field Experience in Media
- Credits
- 4
- Prerequisites
- Application for internship credit approved by the school
- Notes
- Application is available on the Media School website
- Description
- Topical course integrating classroom and field experience. Includes 10-day field experience during or after term offered. Field experience will change based on topic.
- Repeatability
- May be repeated for credit with different topics in JOUR-J 418, MSCH-J 418, and MSCH-X 478.
MSCH-X 490 Projects in Media
- Credits
- 1–6 credit hours
- Prerequisites
- Application approved by director of undergraduate studies, instructor, and facilities and technology director (when relevant)
- Notes
- Application is available on the Media School website
- Description
- Opportunity for individual and group projects in media production and journalism; work with faculty member on individual or group basis.
- Repeatability
- May be repeated for a maximum of 6 credit hours in MSCH-X 475, MSCH-X 490, and TEL-T 498.
SOAD-A 102 Creative Core: Drawing
- Credits
- 3
- Prerequisites
- None
- Description
- Development of visual awareness and coordination of perceptual and manual skills; seeing, representing, and inventing on an experimental, exploratory level in two dimensions. Includes placement, scale, volume, light, formal articulation, and investigation of graphic tools and media.
- Repeatability
- Credit given for only one of FINA-F 100 or SOAD-A 102.
- Fall 2024CASE AHcourse
SOAD-A 103 Creative Core: 3D Design
- Credits
- 3
- Prerequisites
- None
- Description
- Volume, space, material, and physical force studies provide the basis for exploration of three-dimensional form; includes carving, construction, modeling, and casting using wood, plaster, Styrofoam, clay, etc.
- Repeatability
- Credit given for only one of FINA-F 101 or SOAD-A 103.
- Fall 2024CASE AHcourse
SOAD-S 200 Drawing I
- Credits
- 3
- Prerequisites
- None
- Description
- Preliminary course for advancement in drawing, stressing basic visual awareness; seeing, representing, and technical command on a two-dimensional surface. Problems in handling placement, scale, space, volume, light, and formal articulation.
- Repeatability
- Credit given for only one of FINA-S 200 or SOAD-S 200.
- Fall 2024CASE AHcourse
SOAD-S 210 Digital Art: Survey and Practice
- Credits
- 3
- Prerequisites
- None
- Description
- Beginning class on digital media's role in the world of art production and reception. Class emphasizes learning to use digital media to produce original, creative art work. Students use Adobe Photoshop, Premiere, Dreamweaver, and Autodesk Mudbox to create their own artworks. Topics include digital imaging, video art, interactive art, and 3D modeling.
- Repeatability
- Credit given for only one of FINA-D 210 or SOAD-S 210.
- Fall 2024CASE AHcourse
SOAD-S 250 Graphic Design I
- Credits
- 3
- Prerequisites
- None
- Description
- Drawing and perception in the history and practice of visual communication, including a basic introduction to the field and exercises with pencil, marker, computer, and other tools, to produce symbols, letter forms, and symbol-letter combinations.
- Repeatability
- Credit given for only one of FINA-S 250 or SOAD-S 250.
- Fall 2024CASE AHcourse
SOAD-S 300 Drawing II
- Credits
- 3
- Prerequisites
- SOAD-A 101, SOAD-A 102, or SOAD-A 103; and SOAD-S 200 or SOAD-S 201; or consent of instructor
- Description
- Intermediate course in drawing from the model and other sources. Emphasis on technical command of the media in conjunction with the development of a visual awareness. Continued problems in the articulation of space, scale, volume, value, and linear sensitivity.
- Repeatability
- May be repeated for a maximum of 6 credit hours in SOAD-S 300 and FINA-S 301.
- Fall 2024CASE AHcourse
SOAD-S 310 Interactive Multimedia
- Credits
- 3
- Prerequisites
- SOAD-S 210 or FINA-D 210; or consent of instructor
- Description
- Hands-on studio course exploring the intersection of art, technology, and human behavior by looking at the various bodies of knowledge that inform the interactive multimedia from storytelling, interaction design, installation, public intervention, and creative coding. This project-based course covers conceptually-oriented digital art practices spanning audio & video production, coding with HTML5, CSS, JavaScript, animation in Adobe After Effects, and physical computing with Arduino.
- Repeatability
- Credit given for only one of SOAD-S 310 and FINA-D 310.
SOAD-S 311 Video Art
- Credits
- 3
- Prerequisites
- SOAD-S 210 or FINA-D 210; or consent of instructor
- Description
- Exploration of the medium of video as an aesthetic expression. Time and sound are elements incorporated into visual composition's traditional concerns. Emphasis on technical command of video camera and digital editing procedures in conjunction with development of a visual sensitivity. Readings and a research project are required.
- Repeatability
- Credit given for only one of FINA-D 317 or SOAD-S 311.
- Fall 2024CASE AHcourse
SOAD-S 313 3D Computer Graphics
- Credits
- 3
- Prerequisites
- SOAD-S 210 or FINA-D 210; or consent of instructor
- Description
- Hands-on studio course exploring the technical development of three-dimensional computer graphics for state-of-the-art display systems. Includes investigation of user-interface design, creation of 3D graphical environments, and exploration of the parallel drives toward content creation and visual aesthetics.
- Repeatability
- Credit given for only one of FINA-D 318 and SOAD-S 313.
SOAD-S 352 Graphic Design II Production
- Credits
- 3
- Prerequisites
- SOAD-S 351 or FINA-S 351; or consent of instructor
- Description
- Advanced studio in graphic design for sharpening production and packaging, design research, and problem solving skills to create unique communications. Other areas of focus include: brand strategy, design functionality, points of entry, interaction, and user experience.
- Repeatability
- Credit given for only one of FINA-S 352 or SOAD-S 352.
- Fall 2024CASE AHcourse
SOAD-S 410 Advanced Multimedia
- Credits
- 3
- Prerequisites
- SOAD-S 310 or FINA-D 310; or consent of instructor
- Description
- Hands-on studio course exploring the intersection of art, technology, and human behavior by looking at the various bodies of knowledge that inform the interactive multimedia from storytelling, interaction design, installation, public intervention, and creative coding. Covers conceptually-oriented digital art practices spanning audio and video production, coding with HTML5, CSS, JavaScript, animation in Adobe After Effects, and physical computing with Arduino. Dialogue of timely issues through readings, screenings, websites, and gallery visits. Emphasis on a more self-guided conceptual practice.
- Repeatability
- Credit given for only one of FINA-D 410 or SOAD-S 410.
- Fall 2024CASE AHcourse
SOAD-S 411 Digital Video
- Credits
- 3
- Prerequisites
- SOAD-S 311 or FINA-D 317; or consent of instrutor
- Description
- Advanced study of video's potential in contemporary fine art practice. Students will create a new visual vocabulary using the latest technology including high-definition video systems and interactive DVD authoring. Covers special effects and animation programs that allow artists to further explore the aesthetics of time-based media.
- Repeatability
- Credit given for only one of FINA-D 417 or SOAD-S 411.
SOAD-S 413 Computer Graphical Environments
- Credits
- 3
- Prerequisites
- SOAD-S 313 or FINA-D 318; or consent of instructor
- Description
- Further develops skills in 3D computer graphics, virtual reality, and real-time rendered displays and explores techniques involved in the creation of 3D models, texture mapping, lighting, environment design, rendering for virtual reality, and interaction. Readings, videos, gallery visits, websites, etc., encourage discussion of current issues in the field.
- Repeatability
- Credit given for only one of SOAD-S 413 or FINA-D 418.
SOAD-S 450 Graphic Design III
- Credits
- 3
- Prerequisites
- SOAD-S 351 or SOAD-S 352; or consent of instructor
- Description
- Further practice in advanced graphic design. Instruction through lectures, demonstrations, and critiques. Topics vary by instructor and semester.
- Repeatability
- May be repeated for a maximum of 18 credit hours.
- Design: Game Design Theory
- MSCH-G 350 Game Analytics
- MSCH-G 360 Game Experience Design
- MSCH-G 366 Narrative Design
- MSCH-G 372 Board Game Design
- MSCH-G 390 Topics in Game Design and Development (approved topics only; see academic advisor)
- MSCH-G 440 Game Aesthetics
- MSCH-G 444 Viewing History Through Games
- MSCH-G 480 Virtual Worlds Design
- MSCH-X 478 Field Experience in Media
- MSCH-X 490 Projects in Media (approved topics only; see academic advisor)
- ECON-E 321 Intermediate Microeconomic Theory
- ECON-E 327 Game Theory
- ECON-S 321 Intermediate Microeconomic Theory: Honors
- MATH-M 118 Finite Mathematics
- MATH-M 447 Mathematical Models and Applications I
- POLS-Y 204 Institutional Analysis and Governance
- POLS-Y 351 Political Simulations
- POLS-Y 405 Models and Theories of Political Decision Making
- One of the following:
- ANTH-A 306 Anthropological Statistics
- CJUS-K 300 Techniques of Data Analysis
- ECON-E 370 Statistical Analysis for Business and Economics
- ECON-S 370 Statistical Analysis for Business and Economics: Honors
- POLS-Y 395 Quantitative Political Analysis
- PSY-K 300 Statistical Techniques
- PSY-K 310 Statistical Techniques
- SOC-S 371 Statistics in Sociology
- STAT-K 310 Statistical Techniques
- STAT-S 300 Introduction to Applied Statistical Methods
- STAT-S 301 Applied Statistical Methods for Business
- STAT-S 303 Applied Statistical Methods for the Life Sciences
- INFO-I 368 INTRODUCTION TO NETWORK SCIENCE
- INFO-I 468 NETWORK SCIENCE APPLICATIONS
MSCH-G 350 Game Analytics
- Credits
- 3
- Prerequisites
- None
- Description
- Covers working with detailed game data, including formulating questions, specifying statistics, extracting data, isolating variables of interest, analyzing those variables, and visualizing the results. Students will work with industry standard tools, methods, and real-world data.
MSCH-G 360 Game Experience Design
- Credits
- 3
- Prerequisites
- None
- Description
- Design game interfaces, integrating them into a game engine. Gain strong visual design skills (typography, color schemes, iconography), learning how to apply them. Finish the course with several portfolio pieces. Beyond game design, the course may be of interest to designers in web and software development.
MSCH-G 366 Narrative Design
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 210; or consent of instructor
- Description
- Focuses on story and narrative design of video games. Explores interactive storytelling, terms and tools to critique and understand game narratives more deeply, and practice in the implementation and execution of story ideas within the world of video games.
MSCH-G 372 Board Game Design
- Credits
- 3
- Prerequisites
- None
- Description
- Explores the design of conflict systems for games. Students will learn fundamental theories of conflict design (e.g. game theory) and advanced design tools (e.g. spreadsheets). Theories and tools will be applied to popular video and board games.
MSCH-G 390 Topics in Game Design and Development
- Credits
- 1–4 credit hours
- Prerequisites
- None
- Description
- Topical course dealing with changing subjects and material from term to term.
- Repeatability
- May be repeated with different topics for a maximum of 8 credit hours in MSCH-G 390 and MSCH-G 290.
MSCH-G 440 Game Aesthetics
- Credits
- 3
- Prerequisites
- None
- Description
- Build simple digital and tabletop games that explore different philosophical and artistic approaches to game creation. Gain the ability to choose appropriate styles to convey a particular message within a game.
MSCH-G 444 Viewing History Through Games
- Credits
- 3
- Prerequisites
- None
- Description
- Explores important elements of human history through the prism of video games. Examines historical events as they have been portrayed through the medium of games as well as how aspects of history can be overemphasized or obscured by game portrayals. Covers historical events from a variety of time periods.
MSCH-G 480 Virtual Worlds Design
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-G 300 and MSCH-G 310
- Description
- Provides an intensive introduction to the design and technical development of virtual worlds and massively multiplayer online games (MMOs). Topics include designing for persistence in a virtual world, world simulation, long-term player goals, and social interactivity.
MSCH-X 478 Field Experience in Media
- Credits
- 4
- Prerequisites
- Application for internship credit approved by the school
- Notes
- Application is available on the Media School website
- Description
- Topical course integrating classroom and field experience. Includes 10-day field experience during or after term offered. Field experience will change based on topic.
- Repeatability
- May be repeated for credit with different topics in JOUR-J 418, MSCH-J 418, and MSCH-X 478.
MSCH-X 490 Projects in Media
- Credits
- 1–6 credit hours
- Prerequisites
- Application approved by director of undergraduate studies, instructor, and facilities and technology director (when relevant)
- Notes
- Application is available on the Media School website
- Description
- Opportunity for individual and group projects in media production and journalism; work with faculty member on individual or group basis.
- Repeatability
- May be repeated for a maximum of 6 credit hours in MSCH-X 475, MSCH-X 490, and TEL-T 498.
ECON-E 321 Intermediate Microeconomic Theory
- Credits
- 3
- Prerequisites
- ECON-B 251 or ECON-E 251; and MATH-J 113, MATH-M 119, MATH-V 119, MATH-M 211, or MATH-S 211
- Description
- Develops economic models of both consumer and firm behavior, including non-strategic and strategic interactions. Models of market structure and behavior focus on price and output determination and include circumstances in which markets may succeed or fail to deliver socially beneficial outcomes.
- Repeatability
- Credit given for only one of ECON-E 321 or ECON-S 321.
- Fall 2024CASE SHcourse
ECON-E 327 Game Theory
- Credits
- 3
- Prerequisites
- ECON-E 321 or ECON-S 321
- Description
- Mathematical analysis of strategic interaction. Noncooperative games played once or repeatedly, with perfect or imperfect information. Necessary condition for a solution (equilibrium) as well as sufficient conditions (refinements). Cooperative games, such as bargaining and market games. Numerous applications, including experimental games.
- Fall 2024CASE SHcourse
ECON-S 321 Intermediate Microeconomic Theory: Honors
- Credits
- 3
- Prerequisites
- ECON-B 251 or ECON-E 251; and MATH-J 113, MATH-M 119, MATH-V 119, MATH-M 211, or MATH-S 211
- Description
- Designed for students of superior ability. Covers same core material as ECON-E 321.
- Repeatability
- Credit given for only one of ECON-E 321 or ECON-S 321.
- Fall 2024CASE SHcourse
MATH-M 118 Finite Mathematics
- Credits
- 3
- Prerequisites
- None
- Notes
- R: To be successful, students will demonstrate mastery of two years of high school algebra as indicated by an appropriate ALEKS score or completion of MATH-M 014, MATH-M 018, or MATH-J 111
- Description
- Sets, counting, basic probability, including random variables and expected values. Linear systems, matrices, linear programming, and applications.
- Repeatability
- Credit given for only one of MATH-A 118, MATH-M 118, MATH-S 118, MATH-V 118; or MATH-D 116 and MATH-D 117.
- Fall 2024CASE MMcourse
- Fall 2024CASE NMcourse
MATH-M 447 Mathematical Models and Applications I
- Credits
- 3
- Prerequisites
- MATH-M 301, MATH-M 303, or MATH-S 303; and MATH-M 311 or MATH-S 311
- Notes
- P or C: MATH-M 365
- Description
- Formation and study of mathematical models used in the biological, social, and management sciences. Mathematical topics include games, graphs, Markov and Poisson processes, mathematical programming, queues, and equations of growth.
POLS-Y 204 Institutional Analysis and Governance
- Credits
- 3
- Prerequisites
- None
- Description
- Introduces the design and development of political, economic, and social institutions that support democratic governance or its alternatives. Uses theory to understand connections among individual choice, collective action, institutions, and constitutional order. Institutional analysis as a mode of reasoning about contemporary policy problems, law, and public affairs.
- Fall 2024CASE SHcourse
POLS-Y 351 Political Simulations
- Credits
- 1–3 credit hours
- Prerequisites
- None
- Notes
- May be taken alone or in conjunction with related political science courses
- Description
- A course tied to simulations of international organizations such as the European Union, the United Nations, or the Organization of American States.
- Repeatability
- May be repeated for a maximum of 3 credit hours.
POLS-Y 405 Models and Theories of Political Decision Making
- Credits
- 3
- Prerequisites
- One course in political science at the 200 level or above
- Notes
- R: ECON-E 201
- Description
- Introduces collective choice and game theory for understanding how societies make political decisions. Examines how institutions, or the political context in which decisions are made, affect group choices. Theories of individual and group decision making, collective choice, and social dilemmas. Applications to congressional politics, intergovernmental relations, and parliamentary democracies.
- Fall 2024CASE SHcourse
ANTH-A 306 Anthropological Statistics
- Credits
- 3
- Prerequisites
- None
- Description
- Fundamentals of univariate and bivariate statistics, construction and interpretation of graphs, and computer-assisted data analysis. Both statistical methodology and theory will be emphasized as well as computer literacy. Students will examine the primary literature in all branches of anthropology to familiarize themselves with the role of statistics in anthropological research.
- Repeatability
- Credit given for only one of ANTH-A 306, CJUS-K 300, ECON-E 370, ECON-S 370, MATH-K 300, MATH-K 310, POLS-Y 395, PSY-K 300, PSY-K 310, SOC-S 371, SPEA-K 300, SPH-Q 381, STAT-K 310, STAT-S 300, STAT-S 301, or STAT-S 303.
- Fall 2024CASE NMcourse
CJUS-K 300 Techniques of Data Analysis
- Credits
- 3
- Prerequisites
- None
- Notes
- R: To be successful in this course, students should have an understanding of basic algebra.
- Description
- CJUS-K 300 covers the properties of single variables, the measurement of association between pairs of variables, and statistical inference. Additional topics, such as the analyses of qualitative and aggregated data, address specific criminal justice concerns.
- Repeatability
- Credit given for only one of ANTH-A 306, CJUS-K 300, ECON-E 370, ECON-S 370, MATH-K 300, MATH-K 310, POLS-Y 395, PSY-K 300, PSY-K 310, SOC-S 371, SPEA-K 300, SPH-Q 381, STAT-K 310, STAT-S 300, STAT-S 301, or STAT-S 303.
- Fall 2024CASE NMcourse
ECON-E 370 Statistical Analysis for Business and Economics
- Credits
- 3
- Prerequisites
- MATH-M 118, MATH-S 118, or MATH-V 118
- Notes
- R: ECON-E 252 or ECON-B 252 and MATH-M 119
- Description
- Lectures emphasize the use of basic probability concepts and statistical theory in the estimation and testing of single parameter and multivariate relationships. In computer labs, using Microsoft Excel, each student calculates descriptive statistics, probabilities, and least squares regression coefficients in situations based on current business and economic events.
- Repeatability
- Credit given for only one of ANTH-A 306, CJUS-K 300, ECON-E 370, ECON-S 370, MATH-K 300, MATH-K 310, POLS-Y 395, PSY-K 300, PSY-K 310, SOC-S 371, SPEA-K 300, SPH-Q 381, STAT-K 310, STAT-S 300, STAT-S 301, or STAT-S 303.
- Fall 2024CASE NMcourse
ECON-S 370 Statistical Analysis for Business and Economics: Honors
- Credits
- 3
- Prerequisites
- MATH-M 118, MATH-S 118, or MATH-V 118; and Hutton Honors student
- Notes
- R: MATH-M 119 and ECON-E 252 or ECON-B 252
- Description
- Honors course. Designed for students of superior ability. Covers same core material as ECON-E 370.
- Repeatability
- Credit given for only one of ANTH-A 306, CJUS-K 300, ECON-E 370, ECON-S 370, MATH-K 300, MATH-K 310, POLS-Y 395, PSY-K 300, PSY-K 310, SOC-S 371, SPEA-K 300, SPH-Q 381, STAT-K 310, STAT-S 300, STAT-S 301, or STAT-S 303.
- Fall 2024CASE NMcourse
POLS-Y 395 Quantitative Political Analysis
- Credits
- 3
- Prerequisites
- None
- Description
- Introduction to methods and statistics used in political inquiry, including measures of central tendency and dispersion, probability, sampling, statistical inference and hypothesis testing, measures of association, analysis of variance, and regression.
- Repeatability
- Credit given for only one of ANTH-A 306, CJUS-K 300, ECON-E 370, ECON-S 370, MATH-K 300, MATH-K 310, POLS-Y 395, PSY-K 300, PSY-K 310, SOC-S 371, SPEA-K 300, SPH-Q 381, STAT-K 310, STAT-S 300, STAT-S 301, or STAT-S 303.
- Fall 2024CASE NMcourse
PSY-K 300 Statistical Techniques
- Credits
- 3
- Prerequisites
- One of MATH-M 106, MATH-M 118, MATH-M 119, MATH-M 211, MATH-M 212, MATH-S 211, MATH-S 212, MATH-V 118, or, MATH-V 119
- Description
- Introduction to statistics; nature of statistical data; ordering and manipulation of data; measures of central tendency and dispersion; elementary probability. Concepts of statistical inference and decision: estimation and hypothesis testing. Special topics include regression and correlation, analysis of variance, non-parametric methods.
- Repeatability
- Credit given for only one of ANTH-A 306, CJUS-K 300, ECON-E 370, ECON-S 370, MATH-K 300, MATH-K 310, POLS-Y 395, PSY-K 300, PSY-K 310, SOC-S 371, SPEA-K 300, SPH-Q 381, STAT-K 310, STAT-S 300, STAT-S 301, or STAT-S 303.
- Fall 2024CASE NMcourse
PSY-K 310 Statistical Techniques
- Credits
- 3
- Prerequisites
- One of MATH-M 106, MATH-M 118, MATH-M 119, MATH-M 211, MATH-M 212, MATH-S 211, MATH-S 212, MATH-V 118, or, MATH-V 119
- Description
- Introduction to probability and statistics; elementary probability theory, conditional probability, independence, random variables, discrete and continuous probability distributions, measures of central tendency and dispersion. Covers concepts of statistical inference and decision; estimation and hypothesis testing; Bayesian inference; and statistical decision theory. Special topics include regression and correlation, time series, analysis of variance, non-parametric methods.
- Repeatability
- Credit given for only one of ANTH-A 306, CJUS-K 300, ECON-E 370, ECON-S 370, MATH-K 300, MATH-K 310, POLS-Y 395, PSY-K 300, PSY-K 310, SOC-S 371, SPEA-K 300, SPH-Q 381, STAT-K 310, STAT-S 300, STAT-S 301, or STAT-S 303.
- Fall 2024CASE NMcourse
SOC-S 371 Statistics in Sociology
- Credits
- 3
- Prerequisites
- None
- Description
- Introduces the logic of statistical inference. Students will learn how to use sample data to reach conclusions about a population of interest by calculating confidence intervals and significance tests. Estimating the effects of multiple independent variables using cross-tabulations and/or regression.
- Repeatability
- Credit given for only one of ANTH-A 306, CJUS-K 300, ECON-E 370, ECON-S 370, MATH-K 300, MATH-K 310, POLS-Y 395, PSY-K 300, PSY-K 310, SOC-S 371, SPEA-K 300, SPH-Q 381, STAT-K 310, STAT-S 300, STAT-S 301, or STAT-S 303.
- Fall 2024CASE NMcourse
STAT-K 310 Statistical Techniques
- Credits
- 3
- Prerequisites
- MATH-M 119 or equivalent
- Description
- Introduction to probability and statistics. Elementary probability theory, conditional probability, independence, random variables, discrete and continuous probability distributions, measures of central tendency and dispersion. Concepts of statistical inference and decision: estimation, hypothesis testing, Bayesian inference, statistical decision theory. Special topics discussed may include regression and correlation, time series, analysis of variance, nonparametric methods.
- Repeatability
- Credit given for only one of ANTH-A 306, CJUS-K 300, ECON-E 370, ECON-S 370, MATH-K 300, MATH-K 310, POLS-Y 395, PSY-K 300, PSY-K 310, SOC-S 371, SPEA-K 300, SPH-Q 381, STAT-K 310, STAT-S 300, STAT-S 301, or STAT-S 303.
- Fall 2024CASE NMcourse
STAT-S 300 Introduction to Applied Statistical Methods
- Credits
- 4
- Prerequisites
- None
- Notes
- R: Mastery of high school algebra; or MATH-M 014. Lecture and laboratory
- Description
- Introduction to methods for analyzing quantitative data. Graphical and numerical descriptions of data, probability models of data, inference about populations from random samples. Regression and analysis of variance.
- Repeatability
- Credit given for only one of ANTH-A 306, CJUS-K 300, ECON-E 370, ECON-S 370, MATH-K 300, MATH-K 310, POLS-Y 395, PSY-K 300, PSY-K 310, SOC-S 371, SPEA-K 300, SPH-Q 381, STAT-K 310, STAT-S 300, STAT-S 301, or STAT-S 303.
- Fall 2024CASE NMcourse
STAT-S 301 Applied Statistical Methods for Business
- Credits
- 3
- Prerequisites
- Math-M 118 or equivalent
- Description
- Introduction to methods for analyzing data arising in business, designed to prepare business students for the Kelley School\'s Integrative Core. Graphical and numerical descriptions of data, probability models, fundamental principles of estimation and hypothesis testing, applications to linear regression and quality control. Microsoft Excel used to perform analyses.
- Repeatability
- Credit given for only one of ANTH-A 306, CJUS-K 300, ECON-E 370, ECON-S 370, MATH-K 300, MATH-K 310, POLS-Y 395, PSY-K 300, PSY-K 310, SOC-S 371, SPEA-K 300, SPH-Q 381, STAT-K 310, STAT-S 300, STAT-S 301, or STAT-S 303.
- Fall 2024CASE NMcourse
STAT-S 303 Applied Statistical Methods for the Life Sciences
- Credits
- 3
- Prerequisites
- None
- Notes
- R: Mastery of high school algebra; or MATH-M 014
- Description
- Introduction to methods for analyzing data arising in the life sciences, designed for biology, human biology, and pre-medical students. Graphical and numerical descriptions of data, probability models, fundamental principles of estimation and hypothesis testing, inferences about means, correlation, linear regression.
- Repeatability
- Credit given for only one of ANTH-A 306, CJUS-K 300, ECON-E 370, ECON-S 370, MATH-K 300, MATH-K 310, POLS-Y 395, PSY-K 300, PSY-K 310, SOC-S 371, SPEA-K 300, SPH-Q 381, STAT-K 310, STAT-S 300, STAT-S 301, or STAT-S 303.
- Fall 2024CASE NMcourse
INFO-I 368 INTRODUCTION TO NETWORK SCIENCE
- Credits
- 3–3 credit hours
- Prerequisites
- None
- Description
- None
INFO-I 468 NETWORK SCIENCE APPLICATIONS
- Credits
- 3–3 credit hours
- Prerequisites
- None
- Description
- None
- Design: Games and Mind
- MSCH-G 360 Game Experience Design
- MSCH-G 390 Topics in Game Design and Development (approved topics only; see academic advisor)
- MSCH-G 440 Game Aesthetics
- COGS-Q 301 Brain and Cognition
- COGS-Q 330 Perception/Action
- COGS-Q 350 Mathematics and Logic for the Cognitive and Information Sciences
- COGS-Q 351 Introduction to Artificial Intelligence and Computer Simulation
- COGS-Q 360 Autonomous Robotics
- COGS-Q 370 Experiments and Models in Cognition
- PSY-P 330 Perception/Action
- PSY-P 335 Cognitive Psychology
- PSY-P 350 Human Factors/Ergonomics
- PSY-P 423 Human Neuropsychology
- PSY-P 430 Behavior Modification
- PSY-P 437 Neurobiology of Addictions
- PSY-P 453 Decision-making and the Brain
MSCH-G 360 Game Experience Design
- Credits
- 3
- Prerequisites
- None
- Description
- Design game interfaces, integrating them into a game engine. Gain strong visual design skills (typography, color schemes, iconography), learning how to apply them. Finish the course with several portfolio pieces. Beyond game design, the course may be of interest to designers in web and software development.
MSCH-G 390 Topics in Game Design and Development
- Credits
- 1–4 credit hours
- Prerequisites
- None
- Description
- Topical course dealing with changing subjects and material from term to term.
- Repeatability
- May be repeated with different topics for a maximum of 8 credit hours in MSCH-G 390 and MSCH-G 290.
MSCH-G 440 Game Aesthetics
- Credits
- 3
- Prerequisites
- None
- Description
- Build simple digital and tabletop games that explore different philosophical and artistic approaches to game creation. Gain the ability to choose appropriate styles to convey a particular message within a game.
COGS-Q 301 Brain and Cognition
- Credits
- 3
- Prerequisites
- None
- Notes
- R: PSY-P 101
- Description
- An introduction to the neural mechanisms underlying complex cognition, and a survey of topics in neuroscience related to cognition. The course provides a solid background in human biopsychology.
- Fall 2024CASE NMcourse
COGS-Q 330 Perception/Action
- Credits
- 3
- Prerequisites
- PSY-P 101 or PSY-P 155
- Description
- Roboticists know that actions like catching a fly ball are exceedingly complex, yet people perform them effortlessly. How perceptual information is generated by and used in guiding such actions is covered, as are issues of motor coordination and control. Classes include laboratories on analysis of optic flow and limb movements.
- Repeatability
- Credit given for only one of COGS-Q 330 or PSY-P 330.
- Fall 2024CASE NMcourse
COGS-Q 350 Mathematics and Logic for the Cognitive and Information Sciences
- Credits
- 4
- Prerequisites
- None
- Notes
- R: Mastery of two years of high school algebra or the equivalent
- Description
- An introduction to the suite of mathematical and logical tools used in the cognitive and information sciences, including finite mathematics, automata and computability theory, elementary probability, and statistics, together with short introductions to formal semantics and dynamical systems.
- Repeatability
- Credit given for only one of COGS-Q 350 or COGS-Q 250.
- Fall 2024CASE NMcourse
COGS-Q 351 Introduction to Artificial Intelligence and Computer Simulation
- Credits
- 3
- Prerequisites
- CSCI-C 211, CSCI-H 211, or consent of instructor
- Description
- A survey of techniques for machine intelligence and their relation to human intelligence. Topics include modeling techniques, neural networks and parallel processing systems, problem-solving methods, knowledge representation, expert systems, vision, heuristics, production systems, speech perception, and natural language understanding. Students who have completed both COGS-C 463 and COGS-C 464 are exempted from taking this course.
- Repeatability
- Credit given for only one of COGS-Q 351 or CSCI-B 351.
- Fall 2024CASE NMcourse
COGS-Q 360 Autonomous Robotics
- Credits
- 3
- Prerequisites
- None
- Notes
- R: Two semesters of computer programming
- Description
- Introduction to the design, construction, and control of autonomous mobile robots. Includes basic mechanics, electronics, and programming for robotics, as well as the applications of robots in cognitive science.
- Repeatability
- Credit given for only one of COGS-Q 360 or CSCI-B 355.
COGS-Q 370 Experiments and Models in Cognition
- Credits
- 4
- Prerequisites
- COGS-Q 260, CSCI-C 200, CSCI-C 211, of CSCI-H 211 with a grade of B or higher
- Notes
- R: Mastery of two years of high school algebra or the equivalent; PSY-K 300 or equivalent familiarity with statistics
- Description
- This course develops tools for studying mind and intelligence, including experimental techniques, and mathematical and computational models of human behavior. Topics include neural structures for cognition, attention, perception, memory, problem solving, judgment, decision making, and consciousness. Students will design and analyze laboratory experiments and apply formal models to the results.
- Repeatability
- Credit given for only one of COGS-Q 270 or COGS-Q 370.
- Fall 2024CASE NMcourse
PSY-P 330 Perception/Action
- Credits
- 3
- Prerequisites
- PSY-P 101 or PSY-P 155
- Description
- Roboticists know that actions like catching a fly ball are exceedingly complex, yet people perform them effortlessly. How perceptual information is generated by and used in guiding such actions is covered, as are issues of motor coordination and control. Classes include laboratories on analysis of optic flow and limb movements.
- Repeatability
- Credit given for only one of COGS-Q 330 or PSY-P 330.
- Fall 2024CASE NMcourse
PSY-P 335 Cognitive Psychology
- Credits
- 3
- Prerequisites
- PSY-P 101 or PSY-P 155
- Description
- Introduction to human cognitive processes, including attention and perception, memory, psycholinguistics, problem solving, and thinking.
- Fall 2024CASE NMcourse
PSY-P 350 Human Factors/Ergonomics
- Credits
- 3
- Prerequisites
- PSY-P 101 or PSY-P 155
- Description
- Theories and data of experimental psychology applied to the problems of the interaction of people and technology.
- Fall 2024CASE NMcourse
PSY-P 423 Human Neuropsychology
- Credits
- 3
- Prerequisites
- PSY-P 326 or PSY-P 346
- Description
- A critical examination of neurological functioning with respect to human and other animal behavior. Assesses the behavioral functions of neural structures and systems through understanding the behavioral consequences of brain damage and through basic experimental study.
PSY-P 430 Behavior Modification
- Credits
- 3
- Prerequisites
- PSY-P 324 or PSY-P 325
- Description
- Principles, techniques, and applications of behavior modification, including reinforcement, aversive conditioning, observational learning, desensitization, self-control, and modification of cognitions.
PSY-P 437 Neurobiology of Addictions
- Credits
- 3
- Prerequisites
- PSY-P 326 or PSY-P 346; and two biology courses (e.g., BIOL-L 112, BIOL-L 211)
- Notes
- Concurrent enrollment in PSY-P 346 and biology courses only with consent of the instructor
- Description
- Provides an in-depth look at the neurobiological bases of addictions, from the cellular, molecular, and systems neuroscience levels of analysis.
- Fall 2024CASE NMcourse
PSY-P 453 Decision-making and the Brain
- Credits
- 3
- Prerequisites
- PSY-P 326, PSY-P 335, or PSY-P 346
- Description
- An exploration of how individuals make decisions and what different parts of the brain contribute to decision-making. Focuses on the cognitive psychology of decision-making and on exciting recent advances in the cognitive neuroscience of decision-making, including the new field of neuroeconomics.
- Management, Advertising and Public Relations
- MSCH-A 301 Media and Consumer Behavior
- MSCH-A 315 Advertising and Consumer Culture
- MSCH-A 320
- MSCH-A 337
- MSCH-A 347 Persuasive Messaging in Media
- MSCH-A 420
- MSCH-A 441 Integrated Marketing Communication Campaign Planning
- MSCH-C 208 Principles of Public Relations
- MSCH-C 209 Introduction to Advertising and Integrated Marketing Communication
- MSCH-M 330 Production Management
- MSCH-M 421 Media Economics
- MSCH-M 422 Business Applications in Telecommunications
- MSCH-M 446 Media Management
- MSCH-R 321
- MSCH-R 348 Public Relations Planning and Research
- MSCH-R 349 Public Relations Writing
- MSCH-R 428
- MSCH-R 429 Public Relations Campaigns
- MSCH-X 478 Field Experience in Media
- MSCH-X 490 Projects in Media (approved topics only; see academic advisor)
MSCH-A 301 Media and Consumer Behavior
- Credits
- 3
- Prerequisites
- None
- Description
- Introduces ways media producers and advertisers conceptualize and measure audiences. Examines strategies and criteria used to evaluate media as advertising delivery vehicles. Covers skills needed to utilize market research and match media with products, services, and behavioral campaign goals.
MSCH-A 315 Advertising and Consumer Culture
- Credits
- 3
- Prerequisites
- None
- Description
- Critical examination of advertising's role in modern societies. Focuses on marketing and consumption as central activities in shaping personal identity and social relations.
- Fall 2024CASE SHcourse
MSCH-A 347 Persuasive Messaging in Media
- Credits
- 3
- Prerequisites
- None
- Description
- Theory and practice of designing, implementing, and evaluating persuasive materials and messaging campaigns for consumer-focused media. Emphasis on current strategies and techniques employed throughout all media with a concentration on broadcasting.
MSCH-A 441 Integrated Marketing Communication Campaign Planning
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-A 301
- Description
- Provides a detailed examination of the development, execution, and assessment of advertising campaigns. Offers insights into the planning process and an extended opportunity to integrate and apply the principles acquired.
MSCH-C 208 Principles of Public Relations
- Credits
- 3
- Prerequisites
- None
- Description
- Introduction to public relations. Examines theory and practice of public relations, how public relations operates in organizations, and its impact on stakeholders and society. Topics include approaches to persuasion, media relations, crisis communication, reputation management, and ethics.
- Repeatability
- Credit given for only one of JOUR-J 321, MSCH-C 208, or MSCH-R 321.
MSCH-C 209 Introduction to Advertising and Integrated Marketing Communication
- Credits
- 3
- Prerequisites
- None
- Description
- Examines principles of media advertising and applications across platforms and audiences. Analyzes the advertising industry structures and processes, including the roles of agencies, creative teams, station representatives, and buyers. Topics include the social and individual effects of advertising, ethical issues in advertising, and considerations for advertising in a global marketplace.
- Repeatability
- Credit given for only one of MSCH, C 209, MSCH-A 300, MSCH-A 320, MSCH-A 337.
MSCH-M 330 Production Management
- Credits
- 3
- Prerequisites
- C- or higher in MSCH-C 223 and MSCH-C 228 OR MSCH-C 229; or consent of instructor
- Description
- Explores the organizational, economic/ business, and legal aspects of production management of commercial and noncommercial projects, including television and news media.
MSCH-M 421 Media Economics
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 207; or consent of instructor
- Description
- Analysis of market structure and behavior of firms and organizations in broadcasting, cable television, motion picture distribution, print media, common carrier, and other communications industries. Policy and strategy applications.
- Repeatability
- Credit given for only one of MSCH-M 421 or TEL-T 421.
- Fall 2024CASE SHcourse
MSCH-M 422 Business Applications in Telecommunications
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 207; or consent of instructor
- Description
- Topical seminar on social and business applications of telecommunications. Exploration of the potential for delivering public and business services via the telecommunications network.
- Repeatability
- May be repeated with different topics for a maximum of 6 credit hours in MSCH-M 422 and TEL-T 422.
- Fall 2024CASE SHcourse
MSCH-M 446 Media Management
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 207; or consent of instructor
- Description
- Study of the skill, processes, and attitudes required for effective management and leadership at all levels in telecommunications operations.
- Repeatability
- Credit given for only one of MSCH-M 446 or TEL-T 446.
MSCH-R 348 Public Relations Planning and Research
- Credits
- 3
- Prerequisites
- C- or higher in MSCH-C 208, or consent of instructor
- Description
- Theories and principles relevant to public relations research and strategic planning, including development of goals and objectives, client relationships, budgets, and research methods.
MSCH-R 349 Public Relations Writing
- Credits
- 3
- Prerequisites
- MSCH-C 208; and C- or higher in one of MSCH-C 225, MSCH-C 250, MSCH-H 225, ENG-W 231, ENG-W 240, ENG-W 270, or BUS-C 204
- Description
- Develops the professional writing skills expected of beginning public relations practitioners, including different approaches to a variety of audiences and media. Focuses on the basics of good writing as well as the art of writing. Provides practice in AP style. Imparts skills needed to work effectively with real-world clients.
- Repeatability
- Credit given for only one of MSCH-R 349 or JOUR-J 349.
MSCH-R 429 Public Relations Campaigns
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-R 348 and MSCH-R 349
- Description
- Covers development and execution of a public relations campaign for a non-profit organization as well as public relations theory and in-depth care study analysis. Provides training and practice in developing and pitching a proposal to meet a client\'s business objectives. Includes media relations and crisis communications training.
MSCH-X 478 Field Experience in Media
- Credits
- 4
- Prerequisites
- Application for internship credit approved by the school
- Notes
- Application is available on the Media School website
- Description
- Topical course integrating classroom and field experience. Includes 10-day field experience during or after term offered. Field experience will change based on topic.
- Repeatability
- May be repeated for credit with different topics in JOUR-J 418, MSCH-J 418, and MSCH-X 478.
MSCH-X 490 Projects in Media
- Credits
- 1–6 credit hours
- Prerequisites
- Application approved by director of undergraduate studies, instructor, and facilities and technology director (when relevant)
- Notes
- Application is available on the Media School website
- Description
- Opportunity for individual and group projects in media production and journalism; work with faculty member on individual or group basis.
- Repeatability
- May be repeated for a maximum of 6 credit hours in MSCH-X 475, MSCH-X 490, and TEL-T 498.
- Programming
- MSCH-G 390 Topics in Game Design and Development (approved topics only; see academic advisor)
- MSCH-G 480 Virtual Worlds Design
- MSCH-G 488 Artificial Intelligence for Games
- MSCH-X 478 Field Experience in Media
- MSCH-X 490 Projects in Media
- CSCI-A 201 INTRODUCTION TO PROGRAMMING I
- CSCI-A 202 INTRODUCTION TO PROGRAMMING II
- CSCI-A 216 DIGITAL MULTIMEDIA CONCEPTS AND TECHNOLOGIES
- CSCI-B 351 Introduction to Artificial Intelligence
- CSCI-B 453 GAME DEVELOPMENT
- CSCI-B 461 Database Concepts
- CSCI-B 481 Interactive Graphics
- CSCI-C 211 Introduction to Computer Science
- CSCI-C 212 Introduction to Software Systems
- CSCI-C 291 System Programming with C and UNIX
- CSCI-C 292 INTRODUCTION TO GAME PROGRAMMING
- CSCI-C 322 Object-Oriented Software Methods
- CSCI-H 211 Introduction to Computer Science, Honors
- CSCI-H 212 Introduction to Software Systems, Honors
- CSCI-P 465 Software Engineering for Information Systems I
MSCH-G 390 Topics in Game Design and Development
- Credits
- 1–4 credit hours
- Prerequisites
- None
- Description
- Topical course dealing with changing subjects and material from term to term.
- Repeatability
- May be repeated with different topics for a maximum of 8 credit hours in MSCH-G 390 and MSCH-G 290.
MSCH-G 480 Virtual Worlds Design
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-G 300 and MSCH-G 310
- Description
- Provides an intensive introduction to the design and technical development of virtual worlds and massively multiplayer online games (MMOs). Topics include designing for persistence in a virtual world, world simulation, long-term player goals, and social interactivity.
MSCH-G 488 Artificial Intelligence for Games
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-G 300
- Description
- Covers fundamental artificial intelligence techniques for creating effective opponents and non-player characters in games, including world representation, navigation, decision-making, planning, and social interactions, and other advanced topics.
MSCH-X 478 Field Experience in Media
- Credits
- 4
- Prerequisites
- Application for internship credit approved by the school
- Notes
- Application is available on the Media School website
- Description
- Topical course integrating classroom and field experience. Includes 10-day field experience during or after term offered. Field experience will change based on topic.
- Repeatability
- May be repeated for credit with different topics in JOUR-J 418, MSCH-J 418, and MSCH-X 478.
MSCH-X 490 Projects in Media
- Credits
- 1–6 credit hours
- Prerequisites
- Application approved by director of undergraduate studies, instructor, and facilities and technology director (when relevant)
- Notes
- Application is available on the Media School website
- Description
- Opportunity for individual and group projects in media production and journalism; work with faculty member on individual or group basis.
- Repeatability
- May be repeated for a maximum of 6 credit hours in MSCH-X 475, MSCH-X 490, and TEL-T 498.
CSCI-A 201 INTRODUCTION TO PROGRAMMING I
- Credits
- 3–4 credit hours
- Prerequisites
- None
- Description
- None
CSCI-A 202 INTRODUCTION TO PROGRAMMING II
- Credits
- 4–4 credit hours
- Prerequisites
- None
- Description
- None
CSCI-A 216 DIGITAL MULTIMEDIA CONCEPTS AND TECHNOLOGIES
- Credits
- 3–3 credit hours
- Prerequisites
- None
- Description
- None
CSCI-B 351 Introduction to Artificial Intelligence
- Credits
- 3
- Prerequisites
- CSCI-C 200 or CSCI-C 211
- Description
- Two semesters of computer programming or consent of instructor. Introduction to the design, construction, and control of autonomous mobile robots. This course covers basic mechanics, electronics and programming for robotics, as well as the applications of robots in cognitive science.
- Repeatability
- Credit given for only one of COGS-Q 351 or CSCI-B 351.
CSCI-B 453 GAME DEVELOPMENT
- Credits
- 3–3 credit hours
- Prerequisites
- None
- Description
- None
CSCI-B 461 Database Concepts
- Credits
- 3
- Prerequisites
- CSCI-C 241 and CSCI-C 343
- Description
- Introduction to database concepts and systems. Topics include database models and systems: hierarchical, network, relational, and object-oriented; database design principles; structures for efficient data access; query languages and processing; database applications development; views; security; concurrency; recovery. Students participate in a project to design, implement, and query a database, using a standard database system.
- Repeatability
- Credit given for only one of CSCI-B 461 or CSCI-B 561.
CSCI-B 481 Interactive Graphics
- Credits
- 4
- Prerequisites
- CSCI-C 343; and MATH-M 301 or MATH-M 303
- Description
- Computer graphics techniques. Introduction to graphics hardware and software. Two-dimensional graphics methods, transformations, and interactive methods. Three-dimensional graphics, transformations, viewing geometry, object modeling, and interactive manipulation methods. Basic lighting and shading. Video and animation methods.
- Repeatability
- Credit given for only one of CSCI-B 481 or CSCI-B 581.
CSCI-C 211 Introduction to Computer Science
- Credits
- 4
- Prerequisites
- High school precalculus math
- Description
- A first course in computer science for those intending to take advanced computer science courses. Introduction to programming and to algorithm design and analysis. Using the Scheme programming language, the course covers several programming paradigms. Lecture and laboratory.
- Repeatability
- Credit given for only one of CSCI-C 200, CSCI-C 211, CSCI-H 211, or CSCI-A 591.
CSCI-C 212 Introduction to Software Systems
- Credits
- 4
- Prerequisites
- CSCI-C 200 or CSCI-C 211.
- Description
- Design of computer software systems and introduction to programming in the environment of a contemporary operating system. Topics include a modern object-oriented programming language; building and maintaining large projects; and understanding the operating system interface. Lecture and laboratory.
- Repeatability
- Credit given for only one of CSCI-A 592, CSCI-C 212, CSCI-H 212, or ENGR-E 111.
CSCI-C 291 System Programming with C and UNIX
- Credits
- 1.5
- Prerequisites
- CSCI-A 201, CSCI-C 200, CSCI-C 211, or INFO-I 211.
- Description
- This course provides an introduction to programming in a Unix (Linux) environment using the C language. The key ideas to be discussed are: the Unix shell, file system and basic shell commands; the emacs text editor; and the C programming language.
CSCI-C 292 INTRODUCTION TO GAME PROGRAMMING
- Credits
- 3–3 credit hours
- Prerequisites
- None
- Description
- None
CSCI-C 322 Object-Oriented Software Methods
- Credits
- 4
- Prerequisites
- CSCI-C 212
- Description
- Design and implementation of complex software systems and applications exploiting the object-oriented paradigm. Selection and effective utilization of object-oriented libraries and interfaces.
CSCI-H 211 Introduction to Computer Science, Honors
- Credits
- 4
- Prerequisites
- High school precalculus math
- Description
- Honors version of CSCI-C 211. A first course in computer science for those intending to take advanced computer science courses. Introduction to programming and to algorithm design and analysis. Using the Scheme programming language, the course covers several programming paradigms. Lecture and laboratory.
- Repeatability
- Credit given for only one of CSCI-A 591, CSCI-C 200, CSCI-C 211, or CSCI-H 211.
CSCI-H 212 Introduction to Software Systems, Honors
- Credits
- 4
- Prerequisites
- CSCI-C 200 or CSCI-C 211
- Description
- Honors version of CSCI-C 212. Design of computer software systems and introduction to programming in the environment of a contemporary operating system. Topics include a modern object-oriented programming language; building and maintaining large projects; and understanding the operating system interface. Lecture and laboratory.
- Repeatability
- Credit given for only one of CSCI-A 592, CSCI-C 212, CSCI-H 212, or ENGR-E 111.
CSCI-P 465 Software Engineering for Information Systems I
- Credits
- 3
- Prerequisites
- CSCI-C 343
- Description
- Analysis design, and implementation of information systems. Project specification. Data modeling. Software design methodologies. Software quality assurance. Supervised team development of a real system for a real client.
- Repeatability
- Credit not given for both CSCI-P 465 and CSCI-P 565.
- Sound
- MSCH-P 353 Production Audio
- MSCH-P 369 Sound Design
- MSCH-P 455 Topics in Music Scoring for Visual Media
- MUS-A 102 AUDIO TECHNIQUES I
- MUS-A 201 AUDIO TECHNIQUES II
- MUS-A 202 AUDIO TECHNIQUES III
- MUS-A 321 SOUND FOR PICTURE PRODUCTION
MSCH-P 353 Production Audio
- Credits
- 3
- Prerequisites
- A grade of C- or higher in MSCH-C 223, MSCH-C 228, MSCH-C 229, or MSCH-G 320
- Description
- Practice a broad range of audio recording and mixing exercises in preparation for advanced courses in film, video, and documentary production. Hands-on activities introduce the most commonly encountered types of audio equipment and their proper use.
MSCH-P 369 Sound Design
- Credits
- 3
- Prerequisites
- C- or higher in MSCH-C 223 and one of MSCH-C 228, MSCH-C 229 or MSCH-G 320, or consent of instructor
- Description
- Introduces sound design for film and television with a focus on the role of the Sound Effects Editor. Explores the ways sound is used to enhance visual language, provide narrative cues, create a sense of space and place, focus audience attention, provide compositional structure, and create psychological ambience.
MSCH-P 455 Topics in Music Scoring for Visual Media
- Credits
- 1–3 credit hours
- Prerequisites
- Consent of instructor and demonstrated background in MIDI and composition; and at least junior standing
- Description
- Specialized techniques course developing students' skills in music scoring for visual media.
- Repeatability
- May be repeated with different topics for a maximum of 18 credit hours.
MUS-A 102 AUDIO TECHNIQUES I
- Credits
- 3–3 credit hours
- Prerequisites
- None
- Description
- None
MUS-A 201 AUDIO TECHNIQUES II
- Credits
- 3–3 credit hours
- Prerequisites
- None
- Description
- None
MUS-A 202 AUDIO TECHNIQUES III
- Credits
- 3–3 credit hours
- Prerequisites
- None
- Description
- None
MUS-A 321 SOUND FOR PICTURE PRODUCTION
- Credits
- 3–3 credit hours
- Prerequisites
- None
- Description
- None
- Art
- Restricted Electives. Two (2) courses:
- Any Media School course
- INFO-H 300 HUMAN-COMPUTER INTERACTION DESIGN AND PROGRAMMING, HONORS
- INFO-I 300 HUMAN-COMPUTER INTERACTION DESIGN AND PROGRAMMING
- INFO-I 310 MULTIMEDIA ARTS AND TECHNOLOGY
- Another course approved by the Director of Undergraduate Studies
INFO-H 300 HUMAN-COMPUTER INTERACTION DESIGN AND PROGRAMMING, HONORS
- Credits
- 3–3 credit hours
- Prerequisites
- None
- Description
- None
INFO-I 300 HUMAN-COMPUTER INTERACTION DESIGN AND PROGRAMMING
- Credits
- 3–3 credit hours
- Prerequisites
- None
- Description
- None
INFO-I 310 MULTIMEDIA ARTS AND TECHNOLOGY
- Credits
- 3–3 credit hours
- Prerequisites
- None
- Description
- None
- Focal Area. At least three (3) courses from one (1) of the following focal areas:
- Major GPA, Hours, and Minimum Grade Requirements.
- At least 18 credit hours in the major must be completed in courses taken through the Indiana University Bloomington campus or an IU-administered or IU co-sponsored Overseas Study program.
- At least 18 credit hours in the major must be completed at the 300–499 level.
- Except for the GPA requirement, a grade of C- or higher is required for a course to count toward a requirement in the major.
- A GPA of at least 2.000 for all courses taken in the major—including those where a grade lower than C- is earned—is required.
- Exceptions to major requirements may be made with the approval of the department's Director of Undergraduate Studies, subject to final approval by the College of Arts and Sciences.
The Bachelor of Science degree requires at least 120 credit hours, to include the following:
- College of Arts and Sciences Credit Hours. At least 100 credit hours must come from College of Arts and Sciences disciplines.
- Upper Division Courses. At least 36 credit hours (of the 120) must be at the 300–499 level.
- College Residency. Following completion of the 60th credit hour toward degree, at least 36 credit hours of College of Arts and Sciences coursework must be completed through the Indiana University Bloomington campus or an IU-administered or IU co-sponsored Overseas Study program.
- College GPA. A cumulative grade point average (GPA) of at least 2.000 is required for all courses taken at Indiana University.
- CASE Requirements. The following College of Arts and Sciences Education (CASE) requirements must be completed:
- CASE Foundations
- CASE Breadth of Inquiry
- CASE Culture Studies
- CASE Critical Approaches: 1 course
- CASE Foreign Language: Proficiency in a single foreign language through the first semester of the second year of college-level coursework
- CASE Intensive Writing: 1 course
- CASE Public Oral Communication: 1 course
- Major. Completion of the major as outlined in the Major Requirements section above.
Most students must also successfully complete the Indiana University Bloomington General Education program.